TK-8252 Posted May 12, 2004 Share Posted May 12, 2004 I've been working on trying to get a useable stationary turbolaser like the ones on Star Destroyers to use as you would a vehicle. I have the .veh and .vwp files all perfect, except for one thing: it can't turn (left and right) while it's stopped. I have the line "turnWhenStopped 1" in there but it still won't turn. Any help? Link to comment Share on other sites More sharing options...
razorace Posted May 12, 2004 Share Posted May 12, 2004 I think the turned when stop varible is broken at least for that type of vehicle. Link to comment Share on other sites More sharing options...
TK-8252 Posted May 12, 2004 Author Share Posted May 12, 2004 The only vehicle I know of that can turn when stopped is Duncan's Droideka. I've been looking in its .veh file and I can't figure out why it'll turn but not my turbolaser. Edit: Aha. The Droideka can only turn when stopped when supported by the OJP code. So, does that mean that if a server is running OJP that my turbolaser'll turn like the Droideka? Link to comment Share on other sites More sharing options...
keshire Posted May 12, 2004 Share Posted May 12, 2004 Should. As long as its the same vehicle class. I beleive Renegade made all his changes to the walker class. Link to comment Share on other sites More sharing options...
TK-8252 Posted May 12, 2004 Author Share Posted May 12, 2004 Yay! It works now! Big thanks to the guys at OJP. The useable turbolaser should be an interesting addition to flight-themed maps. Link to comment Share on other sites More sharing options...
razorace Posted May 12, 2004 Share Posted May 12, 2004 Thank, Phunk specifically, he's the one that did the vehicle enhancements. Link to comment Share on other sites More sharing options...
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