Jump to content

Home

Two Problems i require help with!


Recommended Posts

1. Modulues - ok so ive been trying to make taris abit differant just as a practice for area moding, which i jsut got into, by adding some more items to taris. By editing the .git file i can add new swoop bikes, boxes, people etc. but only placeables that are already in the map. However, when i tried to add the sith statue from aujunta pauls tomb on korriaban in by puttinh its code in th correct place i.e kor_statueetc. (thats not actually what i put of course) it didnt show up in the map, i.e i can run through where it should be and it simply wasnt there, yet the swoop bike i had plced next to it as a test was there, how doni make it so i can add these statues and other placeables from other areas of the game?

 

 

2. im attempting to make my 2 mandolorian assault armour reskins into their own item. i have extracted the correct .uti files yet i do not know which mdl and mdx files to edit to make the armour. There are loads of armour types yet only 4 files of mdl and mdx. How to make it so my armour takes my new skin, without having ot override the old?

Link to comment
Share on other sites

when i tried to add the sith statue from aujunta pauls tomb ... it didn't show up

 

Did you try extracting the .utp for that statue an place it into the Override folder? You need to make the .utp 'visible' to that module -- the objects within the .rim file for the module are 'scoped' to that module. The override folder is globally scoped, so it could be used to import .utp files that normally only exist within a different module.

Link to comment
Share on other sites

1. The reason the statue does not show is because the module does not have the placable in it's resourses to get it to work the way you want you would either have to rebuild the module as a .mod or you can rebuild the .rim although I haven't had much luck with the rim builder(the file keeps doubleing in size.

 

2.the assult armor is a diguise so to make it have a different color you would need to edit appearance.2da.

 

I think someone made multible assult armor mod a while ago. try doing a search and you may find it.

Link to comment
Share on other sites

Originally posted by tk102

Did you try extracting the .utp for that statue an place it into the Override folder? You need to make the .utp 'visible' to that module -- the objects within the .rim file for the module are 'scoped' to that module. The override folder is globally scoped, so it could be used to import .utp files that normally only exist within a different module.

 

ok, where do i find the .utp file?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...