Doom_Dealer Posted May 13, 2004 Share Posted May 13, 2004 1. Modulues - ok so ive been trying to make taris abit differant just as a practice for area moding, which i jsut got into, by adding some more items to taris. By editing the .git file i can add new swoop bikes, boxes, people etc. but only placeables that are already in the map. However, when i tried to add the sith statue from aujunta pauls tomb on korriaban in by puttinh its code in th correct place i.e kor_statueetc. (thats not actually what i put of course) it didnt show up in the map, i.e i can run through where it should be and it simply wasnt there, yet the swoop bike i had plced next to it as a test was there, how doni make it so i can add these statues and other placeables from other areas of the game? 2. im attempting to make my 2 mandolorian assault armour reskins into their own item. i have extracted the correct .uti files yet i do not know which mdl and mdx files to edit to make the armour. There are loads of armour types yet only 4 files of mdl and mdx. How to make it so my armour takes my new skin, without having ot override the old? Link to comment Share on other sites More sharing options...
Amf12345 Posted May 13, 2004 Share Posted May 13, 2004 On #2, can't you just make it a new item? Link to comment Share on other sites More sharing options...
Doom_Dealer Posted May 13, 2004 Author Share Posted May 13, 2004 Originally posted by Amf12345 On #2, can't you just make it a new item? erm, ye that exatly what im trying to do, read the first sentance. Link to comment Share on other sites More sharing options...
tk102 Posted May 13, 2004 Share Posted May 13, 2004 when i tried to add the sith statue from aujunta pauls tomb ... it didn't show up Did you try extracting the .utp for that statue an place it into the Override folder? You need to make the .utp 'visible' to that module -- the objects within the .rim file for the module are 'scoped' to that module. The override folder is globally scoped, so it could be used to import .utp files that normally only exist within a different module. Link to comment Share on other sites More sharing options...
T7nowhere Posted May 13, 2004 Share Posted May 13, 2004 1. The reason the statue does not show is because the module does not have the placable in it's resourses to get it to work the way you want you would either have to rebuild the module as a .mod or you can rebuild the .rim although I haven't had much luck with the rim builder(the file keeps doubleing in size. 2.the assult armor is a diguise so to make it have a different color you would need to edit appearance.2da. I think someone made multible assult armor mod a while ago. try doing a search and you may find it. Link to comment Share on other sites More sharing options...
Doom_Dealer Posted May 13, 2004 Author Share Posted May 13, 2004 cheers guys, i think putting the file into overide would be simpler Link to comment Share on other sites More sharing options...
Doom_Dealer Posted May 13, 2004 Author Share Posted May 13, 2004 Originally posted by tk102 Did you try extracting the .utp for that statue an place it into the Override folder? You need to make the .utp 'visible' to that module -- the objects within the .rim file for the module are 'scoped' to that module. The override folder is globally scoped, so it could be used to import .utp files that normally only exist within a different module. ok, where do i find the .utp file? Link to comment Share on other sites More sharing options...
T7nowhere Posted May 13, 2004 Share Posted May 13, 2004 if it's not in bifs--> templates then you can extract it from the module it is in. Link to comment Share on other sites More sharing options...
tk102 Posted May 13, 2004 Share Posted May 13, 2004 If it was in templates.bif, then it would also be globally scoped. Link to comment Share on other sites More sharing options...
Doom_Dealer Posted May 13, 2004 Author Share Posted May 13, 2004 ok, worked, nice one guys. I think ill liven up taris abit. Link to comment Share on other sites More sharing options...
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