govf_5k Posted May 17, 2004 Share Posted May 17, 2004 how can I make a trigger that activates a cheat code? say you walk through a trigger and you get godmode thanks for anyhelp= TK Link to comment Share on other sites More sharing options...
razorace Posted May 18, 2004 Share Posted May 18, 2004 You'd have to create a new trigger inside the code as far as I know. Link to comment Share on other sites More sharing options...
govf_5k Posted May 18, 2004 Author Share Posted May 18, 2004 Originally posted by razorace You'd have to create a new trigger inside the code as far as I know. how do you do that? I don't know how to do anything with it- I've got nothing. Link to comment Share on other sites More sharing options...
razorace Posted May 18, 2004 Share Posted May 18, 2004 Well, it would take a bit of coding knowledge, some coding work, and the creation of a code mod just for that map. Link to comment Share on other sites More sharing options...
govf_5k Posted May 19, 2004 Author Share Posted May 19, 2004 Originally posted by razorace Well, it would take a bit of coding knowledge, some coding work, and the creation of a code mod just for that map. that didn't tell me a bloody thing- Link to comment Share on other sites More sharing options...
Tinny Posted May 19, 2004 Share Posted May 19, 2004 you might wanna take a look at the last map in jedi outcast singleplayer. there's a beam that makes you invincible for a couple seconds. Link to comment Share on other sites More sharing options...
govf_5k Posted May 20, 2004 Author Share Posted May 20, 2004 look at it in what way? in radient? Link to comment Share on other sites More sharing options...
razorace Posted May 20, 2004 Share Posted May 20, 2004 yeah, just decompile the map and check out the entity setup for the beam. Link to comment Share on other sites More sharing options...
govf_5k Posted May 21, 2004 Author Share Posted May 21, 2004 how do you decompile? Link to comment Share on other sites More sharing options...
razorace Posted May 22, 2004 Share Posted May 22, 2004 search the mapping forum for "decompiling". Link to comment Share on other sites More sharing options...
govf_5k Posted May 26, 2004 Author Share Posted May 26, 2004 ok I decompiled the map and found out that RAVEN used script runners- I would be so greatful if someone could tell me or tell me how to write a script that would spin the camera- 180 degrees. if now I guess I'll have to try a defferent way- Now I know it has to be possible because you can do it with cheats but I want to make it legal with a trigger. I just don't know how- now if anyone has any sites with knodgeable scripters and coders- or if you know yourself please contact me- I would be very grateful. Link to comment Share on other sites More sharing options...
razorace Posted May 27, 2004 Share Posted May 27, 2004 check out the ICARUS documents that come with the SDK releases. Link to comment Share on other sites More sharing options...
govf_5k Posted May 27, 2004 Author Share Posted May 27, 2004 can I write a cinamatic command to move the camera something along the lines of this: camera( MOVE, <120, -120, 72>, 0 ) will that work? my main question is how to I target the camera? I think that's how you move it but how do you target it? Link to comment Share on other sites More sharing options...
govf_5k Posted June 15, 2004 Author Share Posted June 15, 2004 anyone know? there has got to be some coders out there who have done camera turns before Link to comment Share on other sites More sharing options...
razorace Posted June 30, 2004 Share Posted June 30, 2004 Well, ICURAS scripting is more of a mapper thing than a coder thing. Try their forum. Link to comment Share on other sites More sharing options...
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