keshire Posted May 22, 2004 Share Posted May 22, 2004 Ok I'm storing some ideas here while I'm thinking about it. Every glm type needs to have animations initialized. weapons, players, vehicles. They also need to be more interactive. meaning all the enums with the same name should be running at the same time. So if the player is holstering a weapon and the weapon in question has a holster enum then it would play as well. If a vehicle has a walk enum, then the player should play his walk enum. (suitable for hang gliders, obviously you wouldn't want this all the time) And this would greatly expand the options available when making new weapons/vehicles and modifying existing ones. Link to comment Share on other sites More sharing options...
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