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How to Make your Saber Upgradeable


Mav

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Making your Saber Upgradeable Tutorial

 

First things first, I sort of tought myself and sort of learned from other people how to do this so I'm going right from my head so if something is not working tell me and I'll see if I can figure out what is wrong. However I might not be able to figure it out, so what I'm trying to say is don't take this as an official Tutorial and I'm not making any gaurentees!

 

Okay the first thing is to make sure that you have the following Apps:

 

KotOR Tool

GFF Editor

 

Okay before I start with the crystals the thing you need to make sure you have on your lightsaber is properties that require crystals to take affect otherwise I believe your saber won't show up in the upgrade menu at all. I should also remind you that I don't think you can remove the crystal from the saber without ruining it, but i dunno you can try? Also you need to know the name of your uti file for you lightsaber, for the rest of this tutorial I will be using my lightsaber's uti name as an example.

 

Now the files you need to extract are:

 

upcrystals.2da

g_w_sbrcrstlXX.uti (for this tutorial I suggest you extract g_w_sbrcrstl01.uti

iw_sbrcrstl_XXX.tpc (this XXX doesn't matter what you extract just pick the one you like the best)

IMPORTANT: remember that when you extract any .tpc file you need to change it to .tga

 

Okay the first thing you need to do is open the .uti file with the GFF editor, the only thing you NEED to change in here is the Tag and the Template ResRef change these to whatever you wish the name of your file to be for this tutorial I will change it from g_w_sbrcrstl01 to con_w_sbrcrstl01 after this is done save it and remeber to change the name of the file itself to match whatever you just named the Tag and Template ResRef i.e. con_w_sbrcrstl01 and also change the ModelVariation number to that of the iw_sbrcrstlXXX.tpa number for example if the file is iw_sbrcrstl024.tpa your ModelVariation number should be 24. That is it for the .uti file unless you want to change the name which I'm sure you know how to do since you have made your own lightsaber..hmmmm?

 

Now comes the part where you basically enter your new crystal into the game, using the .2da file. So open the KotOR tool and go File>Open 2da editor and then open the .2da file you extracted a.k.a. upcrystals.2da. There should be 6 columns in this order: (Row Label) , label , template , shortmdlvar , longmdlvar , doublemdlvar. The (Row Label) refers to just the next number in the line so if you have a brand new .2da file than you should type in 7. The label is just for the name of your saber crystal. The template is for the saber crystal .uti file you just made. The shortmdlvar, longmdlvar, adn doublemdlvar is for the corresponding short, normal and doublebladed lightsabers, this is where you put your lightsabr .uti file in. If you didn't make all three versions than for the blank ones you must type **** in the column. Here is an attempt at a visual representation of the .2da editor:

 

The Format:

 

(Row Label) | Label | template | shortmdlvar | longmdlvar | doublemdlvar

 

7 |crstl name| crstl .uti file | shrtsbr .uti | lghtsbr .uti | dblsbr .uti

 

 

My example:

 

(Row Label) | Label | template | shortmdlvar | longmdlvar | doublemdlvar

 

7 | Consular | con_w_sbrcrstl01 | **** | con_w_lgthsbr01 | ****

 

Note: The template does not have to be similar to the longmdlvar in any way that is just how I named my saber.

 

 

After all of this .2da editing is done make sure you save and then plug all you files into your Override folders and your saber should be upgradeable.

 

Hope this helps,

Mav

 

Questions or Comments are wecome as well as any advice, corrections or tips. Thanks

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Hey, does anyone know how to alter the blade length of the saber?

Like here's my idea-

I want to use the short lightsaber hilt for my hilt, but have it generate a standard length lightsaber beam. I've looked up and down the uti file and i can't seem to figure this out.

 

Also, once this is done I was hoping to add it into the game at the point where Master Zhar instructs you to construct your lightsaber on Dantooine. Any help at all would be much appreciated, =)

 

peace

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To do that you need to change the model of the saber A simple uti edit just won't do it.

 

Originally posted by numark79

Hey, does anyone know how to alter the blade length of the saber?

Like here's my idea-

I want to use the short lightsaber hilt for my hilt, but have it generate a standard length lightsaber beam. I've looked up and down the uti file and i can't seem to figure this out.

 

Also, once this is done I was hoping to add it into the game at the point where Master Zhar instructs you to construct your lightsaber on Dantooine. Any help at all would be much appreciated, =)

 

peace

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Word T7, errr, how exactly would I go about doing that? :D I've looked at your tutorial on how to make custom sabers on the sticky post above, like what steps exactly would be different in order to have a short lightsaber hilt generate a standard length blade and damage?

 

Also, on the part on the tutorial where you need to open up stuff w/ a hex editor, the hex viewer thing that comes w/ the KotOR tool won't let me edit the mdl file. Is there something I'm doing wrong, or do I need a new hex editor?

 

peace

ps sorry for all the noob-questions!

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1. As far as I know you can't edit the length of the shortsaber blade because we can't model edit just yet although I hear we will be able to soon because someone figured out how to I think.

 

2. You need to download a different Hex editor I don't have the link to the one I use though sorry if I find it I'll post it.

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Word T7, errr, how exactly would I go about doing that?

Well thats just it you can't edit models and put them back in the game just yet cchargin has been hard at work on that problem.

 

KotOR tool won't let me edit the mdl file.

 

Thats right you can't edit with KT's hex viewer to do that you will need a hex editor like this one http://download.com.com/3000-2352-8675667.html?tag=lst-0-7

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Originally posted by maverick187

1. As far as I know you can't edit the length of the shortsaber blade because we can't model edit just yet although I hear we will be able to soon because someone figured out how to I think.

 

 

Drat, I was really hoping to be able to use the shortsaber model as the model for my saber =\ I guess JA has spoiled me into thinking that saber modding should always be as easy as that, hahah. Oh well, can't wait for cchargin's model editor thing to come out now.

 

Thanks for the quick help T7 and maverick!

 

peace

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what I tried to do was edit the regular lightsaber .mdl with the hex editor and change the w_Lghtsbr_001(the one the reads the hilt) and change it to w_ShortSbr_001 but it didn't work, Sorry

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