snife Posted May 24, 2004 Share Posted May 24, 2004 how do u do doors to moves like real doors? Link to comment Share on other sites More sharing options...
--ZeeMan-- Posted May 24, 2004 Share Posted May 24, 2004 umm.....approach them and press your use key? (enter by default) Link to comment Share on other sites More sharing options...
Kurgan Posted May 25, 2004 Share Posted May 25, 2004 I think he's asking how to make doors in the game that open like most real-world doors, ie: swings sideways instead of whooshing straight up into the ceiling like in Star Wars. That is probably a question better suited to the Mapping and General Editing Forums. Good luck! Link to comment Share on other sites More sharing options...
snife Posted May 28, 2004 Author Share Posted May 28, 2004 Thats what i meen,, Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted May 31, 2004 Share Posted May 31, 2004 Well, lets just say its not an easy process. Make a func_static, add these properties: script_targetname door1 (or whatever you want) make a script simular to this: //(BHVD) rem ( "Makes Door Swing Open" ); affect ( "door1", /*@AFFECT_TYPE*/ FLUSH ) { task ( "open" ) { rotate ( < 0.000 0.000 0.000 >, 1000.000 ); } do ( "open" ); } Heres the problem... see those zeros? You have to change one of them to 90.000 but... I cant remember which one. Also, -90.000 makes the door open the other way. Whenever I make a script like that, I have to guess and test which numbers to change, because I can never remember. Lassev, didnt you post that picture link explaining that? Can I get the link again, thanks EDIT:Kurgan, probably best in the JA Mapping forums! Link to comment Share on other sites More sharing options...
lassev Posted May 31, 2004 Share Posted May 31, 2004 http://www.lucasforums.com/showthread.php?s=&threadid=129000 Link to comment Share on other sites More sharing options...
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