jrc24 Posted May 30, 2004 Share Posted May 30, 2004 hi I know how create a new item with all properties, description (dialog.tlk) and other things but I don t know where I can add new icon not texture, I know where are all icon texture exemple : implants level 3 have 4 possible icon (black, blue, red and purple) I would create a fifth which table is it if somebody know... thanks Link to comment Share on other sites More sharing options...
T7nowhere Posted May 30, 2004 Share Posted May 30, 2004 aaaakk! don't use dialog.tlk to make descriptions. especialy if you plan to post your mod. that file is over 5 megs and nobdy wants to have to mess with that file. also if dialog.tlk is edited you can't patch your game. Instead open the file in your gff editor and use LocalizedName and DescIdentified to add the descriptions. what you do is select LocalizedName in the right panal of the gff editor type -1 in STRREF then in the box that says LanguageID type 0 hit enter and a text box will open up that is where you type in the Name for the item, follow the same steps for DescIdentified. Just be sure to back up the file before doing this. because the gff editor is't 100% compatible with KotOR files. next to find the icons start KT goto ERFs-->texturepacks-->swpc_tex_gui.erf-->I all the item icons are in I .find the icon for the baseitem of the item you made and change the number to that of your item. Link to comment Share on other sites More sharing options...
jrc24 Posted May 30, 2004 Author Share Posted May 30, 2004 ah yes it s better to put name and descrition of item in uti file I didn t know this possibility...thank you and thank you very much for your help about the icons bye hum I forgot a thing I use tpc2tga and it works fine but how can I come back to tpc ? thanks Link to comment Share on other sites More sharing options...
Mono_Giganto Posted May 30, 2004 Share Posted May 30, 2004 you don't need to as far as I know. I think you just make a TXI file that says Blending Additive Decal 1 Something like that, could be wrong though. Link to comment Share on other sites More sharing options...
jrc24 Posted May 30, 2004 Author Share Posted May 30, 2004 usually for what txi files are used because I put my uti file and just my tga file in override folder and it works. tpc or tga is same for kotor engine ? in wich case i need txi files ? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted May 30, 2004 Share Posted May 30, 2004 The only things I can think of would be anything involving a lightsaber or a shader, again, could be wrong though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.