Bell Posted June 12, 2004 Share Posted June 12, 2004 hiya'll, I've searched about but can't find info on this. Any help would be appreciated. I have gtkradiant, and was able to bring the textures for our maps from JO to JA ok. Can anyone shed light on the entities and if they will compile in JA? I've already attempted a compile of a JO map in gtkradiant set for JA, but got this error..... ************ ERROR ************ Error opening C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/base/maps/jtr/JTR.bsp: No such file or directory my goal is to convert about 8 maps for our single player mod we are migrating to JA thanks:cool: Link to comment Share on other sites More sharing options...
lassev Posted June 12, 2004 Share Posted June 12, 2004 Did you copy the JO .map file from the Outcast maps directory to the JA maps directory? I'm not 100% sure of how the program handles directories, but maybe it just assumes they are in the JA maps directory, and is not able to compile them if they are not. There must be some slight incompatibility issues between JO and JA, since not all JO SP maps work in JA even if you provide the assets. One thing might be more complicated cinematic scripts and one thing is npc_spawners. According to my experience (from playing my JO Lighthouse in JA) NPC_spawners from JO didn't work at all in JA. However, this says nothing about compling the maps, that's true. Maybe it's something happening during the compile, if things look the same in the map file (although I haven't checked if they do). Link to comment Share on other sites More sharing options...
Codja X Posted June 12, 2004 Share Posted June 12, 2004 Have you tried looking here: http://66.90.64.18/showthread.php?s=&threadid=113158 ? Link to comment Share on other sites More sharing options...
Bell Posted June 14, 2004 Author Share Posted June 14, 2004 hiya thanks for the replies I did in fact go throgh that thread thanks. I believe what I have is a gtk radiant problem since I tried to compile a map that came with the academy sdk an also made a new map (room with a light) to test and got that same error. Any thoughts? I'm still googling for it but found nothing yet.. thanks for your help Link to comment Share on other sites More sharing options...
Codja X Posted June 15, 2004 Share Posted June 15, 2004 You may want to go into FILE|PROJECT SETTINGS in Radiant and make sure that the paths to your game files are correct. e.g. your error states: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData could not be found, but if JA is installed in say: c:\ja then you're going to have problems. I don't know if you've checked this, but if the compiler can't find the game files, then it can't compile. Hope this helps Link to comment Share on other sites More sharing options...
zag Posted June 15, 2004 Share Posted June 15, 2004 its sounds to me like your trying to do a bsp stage that is to far ahead i think the game needs a bsp first to build off that (you know like how it combines the .prt etc with the bsp i think im no expert on Q3map) try a meta compile first if your not already Link to comment Share on other sites More sharing options...
Bell Posted June 16, 2004 Author Share Posted June 16, 2004 ah thank you gentelmen it was something simple as I suspected. the project settings were kosher,,, I was using the wrong bsp command. thanks again Link to comment Share on other sites More sharing options...
JinniX Posted June 16, 2004 Share Posted June 16, 2004 And I would also like to thank you people. I needed that info too. Link to comment Share on other sites More sharing options...
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