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Druid Bremen

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Posted

I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?

Posted

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No, I've already done that. What I mean is the lighting, to give it atmosphere. Surely it won't look realistic if you simply place a few default lights around the map. It would simply be a bland container of lava, if you get my meaning. If anybody knows the right way to do this (besides adding lava, I've already done that like I said), please tell me. Thanks in advance.

Posted

Oh OK, gotcha. Look for a good shader tutorial. I reccomend this

you would want to use the lava texture and make the texture glow some I assume? I would suggest that you add a small layer of black fog over the lava if it is a single-player level. If it is a multiplayer map then use this and instead of making a sky use it to make your lava "glow". But I might just be babbling so you could just wait here for someone more experienced than I to come.

Posted

Well, a lava shader with q3map_surfacelight >7000 would be a good place to start, and if the vulcano's opening is visible from the inside, use a skyshader with q3map_sunext, with a 70-80 elevation.

Posted

Agreed Gothix. Is glow a better option or can you place lights and then color them if it's just a smaller area?

 

Druid, you are aware of how to color lights? Press K.

Posted

Err, actually I wasn't meaning lava. I know how to use lava and all that. What I actually mean is the light entities. I'm not sure what shade of orange/red it should be, and I don't have the time to trial and error.

Posted
Originally posted by Druid Bremen

I'm not very experienced at lights, so here goes: How do I make the lighting in my map look like its in a volcano? In other words, I'm making a volcano map, and I want the lighting to look realistic. Does anybody know..?

 

Look at the Italic text Shadow.

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