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Getting models into maps


Hamkins

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Right. I've built a model using Milkshape (.md3 format), and I've got the textures for said model, but how in the hell do I get it into radiant, and therefore into my maps. If anyone can enlighten me I'd much appreciate it.

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Well, you know the sample files that are installed when you install radiant? Like in Star Wars Jedi Knight Jedi Academy-gamedata-base-models-map_models-yourmapname-yourmodelname.md3 you have to setup your files like that, then just right click in your map, go to misc, misc_model find your model and it should import with all the textures(if you did them right), you can't change the size in Radiant so you'll have to fix the size in your modelling program.

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