GangsterAngel Posted June 19, 2004 Posted June 19, 2004 im trying to make a race system for a mod.. i set the key and value in radient map editor.. but it dosent look like JA is loading the values,, it always thinks its 0 // Race Test trap_SendServerCommand( -1, va( "print \"^3Check-Hit")); if (ent->team=="checkpoint1" && other->client->ps.racecheck==0) { trap_SendServerCommand( other-g_entities , va( "print \"Checkpoint 1 hit")); other->client->ps.racecheck=1; } if (ent->team=="checkpoint2" && other->client->ps.racecheck==1) { trap_SendServerCommand( other-g_entities , va( "print \"Checkpoint 2 hit")); other->client->ps.racecheck=2; } if (ent->team=="checkpoint3" && other->client->ps.racecheck==2) { trap_SendServerCommand( other-g_entities , va( "print \"Checkpoint 3 hit")); other->client->ps.racecheck=3; } if (ent->team=="start" && other->client->ps.racecheck==3) { trap_SendServerCommand( other-g_entities , va( "print \"start Checkpoint hit")); other->client->ps.racecheck=0; } if ( G_SpawnString( "noise", "", &s ) )
Wudan Posted June 24, 2004 Posted June 24, 2004 Well, it sounds like a complex system. Why the teamnames and whatnot - what's supposed to happen when players touch the triggers, and why?
razorace Posted June 30, 2004 Posted June 30, 2004 How exactly are you checking for players touching the checkpoints?
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