GangsterAngel Posted June 19, 2004 Share Posted June 19, 2004 im trying to make a race system for a mod.. i set the key and value in radient map editor.. but it dosent look like JA is loading the values,, it always thinks its 0 // Race Test trap_SendServerCommand( -1, va( "print \"^3Check-Hit")); if (ent->team=="checkpoint1" && other->client->ps.racecheck==0) { trap_SendServerCommand( other-g_entities , va( "print \"Checkpoint 1 hit")); other->client->ps.racecheck=1; } if (ent->team=="checkpoint2" && other->client->ps.racecheck==1) { trap_SendServerCommand( other-g_entities , va( "print \"Checkpoint 2 hit")); other->client->ps.racecheck=2; } if (ent->team=="checkpoint3" && other->client->ps.racecheck==2) { trap_SendServerCommand( other-g_entities , va( "print \"Checkpoint 3 hit")); other->client->ps.racecheck=3; } if (ent->team=="start" && other->client->ps.racecheck==3) { trap_SendServerCommand( other-g_entities , va( "print \"start Checkpoint hit")); other->client->ps.racecheck=0; } if ( G_SpawnString( "noise", "", &s ) ) Link to comment Share on other sites More sharing options...
GangsterAngel Posted June 22, 2004 Author Share Posted June 22, 2004 Thanx for the reply's .. Link to comment Share on other sites More sharing options...
Wudan Posted June 24, 2004 Share Posted June 24, 2004 Well, it sounds like a complex system. Why the teamnames and whatnot - what's supposed to happen when players touch the triggers, and why? Link to comment Share on other sites More sharing options...
GangsterAngel Posted June 26, 2004 Author Share Posted June 26, 2004 thay R checkpoints . for a race mode Link to comment Share on other sites More sharing options...
razorace Posted June 30, 2004 Share Posted June 30, 2004 How exactly are you checking for players touching the checkpoints? Link to comment Share on other sites More sharing options...
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