saurumonk Posted June 20, 2004 Share Posted June 20, 2004 hey guys i been tryin to convert the skyline of my map from bespin to the cath scene setting... bespin has the auto light in their sky shaders but there is no light generated from the cath textures so Im wondering if i just need to create a light entity with like a 5-6000 brightness in a corner or is there a simpler way to create a sunlight type entity that will project from say like the west part of the map.. thanks.... Link to comment Share on other sites More sharing options...
GothiX Posted June 21, 2004 Share Posted June 21, 2004 http://shaderlab.com/q3map2/shader_manual/ Check q3map_sunExt and q3map_skyLight Link to comment Share on other sites More sharing options...
saurumonk Posted June 21, 2004 Author Share Posted June 21, 2004 thank you but kinda of looking for the nOOb way to do this i been into mapping bout 3 weeks. maybe something besides changing the cfg of the textures? Link to comment Share on other sites More sharing options...
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