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OpenGL Problem game crashes (JK3)


Levain

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Hey,

 

I have the latest OpenGl Drivers for my vid card (ATI) and Direct X 9.0b, I'm running Windows XP Pro. I'm playing single player JA and every time I try to load the level Cult Investigation on Dosuun. The loading bar get about a third or the way done and it crashes to the desktop. My OpenGL says this:

 

 

JA: v1.0.1.0 win-x86 Oct 24 2003

Initialising zone memory .....

----- FS_Startup -----

Current search path:

J:\Jedi Academy\GameData\base\assets3.pk3 (16 files)

J:\Jedi Academy\GameData\base\assets2.pk3 (62 files)

J:\Jedi Academy\GameData\base\assets1.pk3 (8320 files)

J:\Jedi Academy\GameData\base\assets0.pk3 (15346 files)

J:\Jedi Academy\GameData/base

----------------------

23744 files in pk3 files

execing default.cfg

execing jaconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: J:\Jedi Academy\GameData

Initializing OpenGL subsystem

...initializing QGL

succeeded

...setting mode 6: 1024 768 FS

...using colorsbits of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1024x768)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...39 PFDs found

...hardware acceleration found

...PIXELFORMAT 3 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

...GL_NV_point_sprite not found

...GL_NV_register_combiners not found

...GL_ARB_fragment_program not found

GL_VENDOR: ATI Technologies Inc.

GL_RENDERER: RADEON 8500 DDR x86/SSE2

GL_VERSION: 1.3.4391 WinXP Release

GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_pn_triangles GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_texgen_reflection GL_NV_blend_square GL_NV_occlusion_query GL_SGI_color_matrix GL_SGIS_texture_edge_clamp GL_SGIS_texture_border_clamp GL_SGIS_texture_lod GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 6, 1024 x 768 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (16.000000 of 16.000000)

Dynamic Glow: disabled

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

Loading... quick

------ Server Initialization ------

JA: v1.0.1.0 win-x86 Oct 24 2003

Server: hoth3

Loading shader text .....

..... 3391 shader definitions loaded

------- Game Initialization -------

gamename: base

gamedate: Oct 24 2003

-----------------------------------

-----------------------------------

Done.

glGetError() = 0x500

...loaded 12462 faces, 365 meshes, 30 trisurfs, 54 flares

Skipping cinematic...

------ Server Initialization ------

JA: v1.0.1.0 win-x86 Oct 24 2003

Server: academy3

------- Game Initialization -------

gamename: base

gamedate: Oct 24 2003

-----------------------------------

-----------------------------------

glGetError() = 0x500

...loaded 432 faces, 0 meshes, 0 trisurfs, 0 flares

Skipping cinematic...

------ Server Initialization ------

JA: v1.0.1.0 win-x86 Oct 24 2003

Server: t2_dpred

------- Game Initialization -------

gamename: base

gamedate: Oct 24 2003

-----------------------------------

-----------------------------------

glGetError() = 0x500

Corrupt JPEG data: premature end of data segment

----- CL_Shutdown -----

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Unsupported marker type 0xb7

 

 

If anyone could tell me how to fix this it would be much appreciated.

 

TIA

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