PrtyLizardJedi Posted July 3, 2004 Share Posted July 3, 2004 Hello. A while ago I went to armor creating. When I went to saber creating I was told I had to use the Hex Editor or Workshop, I am using the latter one. But I don't get how it works. I want to edit properties and give custom appearance, and I know how to Edit Properties. But I can't figure out how to make saber custom blade, hilt and Icon work. Please tell me how. Sorry if my post was unclear. Link to comment Share on other sites More sharing options...
Darth Stryke Posted July 3, 2004 Share Posted July 3, 2004 For the custom hilt, you must edit the actual saber model file with a hex editor to change the name of the texture for the saber to your saber. You must also change the blade texture and icons this way. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted July 3, 2004 Share Posted July 3, 2004 Best to use a .mdl file OTHER than w_lghtsbr_001, that way when you edit it, you can tell the difference between the hilt and the blade color. For example, when using w_lghtsbr_002, the hilt is w_lghtsbr_001 still, but the blade is w_lghtsbr_002. DON'T USE WORPAD AS A HEX EDITOR! LoL Love the Avatar by the way, Garfield is the best! Link to comment Share on other sites More sharing options...
Mav Posted July 3, 2004 Share Posted July 3, 2004 okay here goes my attempt at helping: 1. For the icon it needs to be named as follows: iw_lghtsbr_0XX XX represents the model variation number so if your number is 57 then the icon's file name should be: iw_lghtsbr_057. 2. The custom blade and the custom hilt both are controlled by the .mdl file which you will need a hexeditor to edit. The hilt of a regular lightsaber is named w_Lghtsbr_001 to keep things simple just keep your custom hilt the same as everything else and name your hilt this: w_Lghtsbr_057 the first 8 lines with "readable" stuff should say this w_Lghtsbr_00X the X depends on what .mdl file you extract. What you need to do is find all eight of these and change them to w_Lghtsbr_057 to match your modelvariation. The 9th entry should look like this no matter what .mdl file you extract: w_Lghtsbr_001 <-- this is the part that refers to the hilt texture, so it should match your hilt file's name which in this case is w_Lghtsbr_057. Now for the custom blade: the file should be named like this w_lsabrexxxxXX the xxxx can be any four letter combination you want for this example we will use "prty" XX can be any two number combination for this example it will be 01. your final result will be this: w_lsabreprty01. Now go back into the .mdl file and look for the four lines named w_lsabrexxxxXX and change them to your custom blade file w_lsabreprty01 then you should be set. Hope this helps, Mav Link to comment Share on other sites More sharing options...
Jackel Posted July 4, 2004 Share Posted July 4, 2004 PLJ : another idea might be to DL a custom saber and check out how that was done then using that as an example make up a test saber using copying whats been done in the other saber and comparing it to the ones that ship with the game Link to comment Share on other sites More sharing options...
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