RUOK? Posted July 10, 2004 Share Posted July 10, 2004 ok this is my problem, i edit a model in 3ds max 6 and i dont have the slightest clue how to make the model bound to the bones. i have a skeltion and i know that in 3ds 6 u dont have such and such to get it to end up as a glm file or what not but i dont care about that right now. I just would like someone to point me to a VERY step by step tut for doing the bounding part. I know this is the wrong term "bounding" but i have given up i have been looking for over 2 weeks for some tut and nothign has worked for me. i am at lengths end. any one that knows of tuts could u plz post them. Even if they are not step by step but on the subject plz post them. i will read them anyway so if atleast if i cant find how to do sometime maybe it will lead me in the right direction to understanding how to do. thank you i am sorry for my grammer and thank you again RUOK? i m NOT Link to comment Share on other sites More sharing options...
HapSlash Posted July 10, 2004 Share Posted July 10, 2004 Have you checked out PsykOsith's modeling tutorial? If not, I think you'll find most of your answers there. http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
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