lukeskywalker1 Posted July 18, 2004 Share Posted July 18, 2004 I assume it is.. because BehavEd puts it there. I just looked at my other scripts and its there under every set command. Link to comment Share on other sites More sharing options...
Tinny Posted July 18, 2004 Share Posted July 18, 2004 plans for today, hoth2 and t2_wedge. Link to comment Share on other sites More sharing options...
razorace Posted July 18, 2004 Author Share Posted July 18, 2004 NOTE: Do not alter the tags on sets that aren't camera functions that you converted. You'll totally break the tag system for everything other than cameras. If you did alter the non-camera tags, you're going to have to resubmit your work. Link to comment Share on other sites More sharing options...
razorace Posted July 18, 2004 Author Share Posted July 18, 2004 To answer any leftover questions that I missed while sleeping: Is that necessary to put in? It looks like it's commented out... I'm pretty sure it's commented out. Its not really necessary, (normal SP doesnt use it) but.. if it could be required for a custom Co-Op. It's not currently implimented and I don't see it really working for Co-Op anyway. Everyone would look the same. Use is more important, its what makes NPCs use things like emplaced guns, and I think vehicles, like the swoop. Otherwise, t2_trip will be worthless... because the cultists will just stand around with a swoop next to them... Also, Raven gave certain enities, such as the level change enitity a targetname, so they could change the level through a script, the only way to do this is by the use command. It might already work, but im not sure. Oh yeah, use is already implimented but I don't know if it will work for the NPCs boarding the speeders or not. I assume it will. EDIT: I guess we have to do the skip scripts too? Yes, we need to do every script that has a camera command and is actually used by the game. EDIT2: Just a note: I made the commands track/follow/shake the same way I did move/pan/fade... seemed to compile just fine. All the camera commands. Secondly, remember that this is a hack to get the stuff to work. Just because it compiles in the BehavED doesn't mean that you did it correctly. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted July 18, 2004 Share Posted July 18, 2004 Program's coming along nicely...should be done quite soon. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 18, 2004 Share Posted July 18, 2004 Secondly, remember that this is a hack to get the stuff to work. Just because it compiles in the BehavED doesn't mean that you did it correctly. Yeah, remember I script, razorace, BehavEd almost never stops compiling unless you set up the move command incorrectly (or mess up what we are doing here) looping scripts can also mess up the compile if done incorrectly. EDIT: I have Taspir2 done, I think.. I should have gotten all the scripts (19 by my count) Ill take t3_stamp next. Link to comment Share on other sites More sharing options...
razorace Posted July 18, 2004 Author Share Posted July 18, 2004 Oh yeah, just a reminder but please only send me the files that needed to be modified. We're trying to save as much space as possible so the non-modifed compiles would be a waste of space. If you sent me more than what was changed, please contact me. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 18, 2004 Share Posted July 18, 2004 ok, done with t3_stamp. I shall do taspir 1 now. Link to comment Share on other sites More sharing options...
razorace Posted July 19, 2004 Author Share Posted July 19, 2004 t2_wedge, taspir1, taspir2, hoth2, and t3_stamp have been submitted. Thanks guys! You know. Once we got JKA done, we might want to do JK2 as well. Afterall, the scripting and AI is basically the same. Secondly, about an additional campaign. Maybe we could do it from the bad guy's perspective. That way we could avoid nasty amounts of modeling and coding work by not doing the more complicated bad guys. AND be able to use our hero models as the level bosses. Link to comment Share on other sites More sharing options...
Kurgan Posted July 19, 2004 Share Posted July 19, 2004 I'd love to see both sides of Coop, Good guys and Bad guys. Whatever, it's cool. Though with JK2, isn't there a major limit on entities that prevents Coop from working on that game? Link to comment Share on other sites More sharing options...
razorace Posted July 19, 2004 Author Share Posted July 19, 2004 Well, that's what WLS claimed. I don't know how true that was. However, I do know that the entity limits for MP and SP JKA are exactly the same. In addition, most of the map entity limit tends to be taken up by entities that are deleted immediately on map start. So, all the maps should work assuming I get the code right. Link to comment Share on other sites More sharing options...
razorace Posted July 22, 2004 Author Share Posted July 22, 2004 Great job so far guys. Keep em comin'! Link to comment Share on other sites More sharing options...
razorace Posted July 27, 2004 Author Share Posted July 27, 2004 Added academy1 and academy2. Is there any particular reason why people quit submitting scripts? Is my email broken or did everyone get tired of doing it? Link to comment Share on other sites More sharing options...
Samuel Dravis Posted July 27, 2004 Share Posted July 27, 2004 Sorry about not having the program ready, just thought it was better to have more people contributing than just me. I'll get it to you soon. That should help out a bit. Link to comment Share on other sites More sharing options...
razorace Posted July 27, 2004 Author Share Posted July 27, 2004 Right well, everyone else (other than Tinny) seem to have given up doing it. But either way, we could still really use that program. If it works smoothly enough, we might be able to do the JK2 maps as well. Link to comment Share on other sites More sharing options...
RoxStar Posted July 27, 2004 Share Posted July 27, 2004 Are you finished with them all Razorace? Is the scripting work just word replacement basically? Link to comment Share on other sites More sharing options...
razorace Posted July 27, 2004 Author Share Posted July 27, 2004 It's basically just word replacement. See the first post. And not all of the map scripting has been done yet. Link to comment Share on other sites More sharing options...
RoxStar Posted July 28, 2004 Share Posted July 28, 2004 Well. I did Academy 2.I emailed the edited icarus files and teh compiled scripts to you ojp e-mail. Link to comment Share on other sites More sharing options...
razorace Posted July 28, 2004 Author Share Posted July 28, 2004 Got them. Added it to the completed list. Link to comment Share on other sites More sharing options...
RoxStar Posted July 28, 2004 Share Posted July 28, 2004 Just sent Academy 3,4,5, and 6. This is kinda fun! EDIT: I just did Yavin 2 Link to comment Share on other sites More sharing options...
razorace Posted July 28, 2004 Author Share Posted July 28, 2004 Thanks for your help Roxstar. We're burning thru them. However, please be sure to check the completed list (in the thread's first post) so we don't end up doing the same maps over and over. I think you're already sent in two that I had already done. That's ok dokie thou. Keep them coming. Link to comment Share on other sites More sharing options...
RoxStar Posted July 28, 2004 Share Posted July 28, 2004 Oh... I thought that the ones I did wren't on the completed list? O well. I just did Hoth 3. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted July 28, 2004 Share Posted July 28, 2004 Yeah, sorry, Ive been busy working on Redemption... hmm... I think ill do t3_byss. EDIT: Done with t3_byss. Link to comment Share on other sites More sharing options...
razorace Posted July 29, 2004 Author Share Posted July 29, 2004 Ok guys, it looks like areis script folder is just test scripts, so just skip over that one. Link to comment Share on other sites More sharing options...
RoxStar Posted July 29, 2004 Share Posted July 29, 2004 Really? I spent like 10 minutes on that one . I'm doing Kor1 right now. Link to comment Share on other sites More sharing options...
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