Mana Dragon Posted July 24, 2004 Posted July 24, 2004 I want to edit a specific part of the humanoid.gla where the animation's frames show a character "running." I want to change just these frames so it looks like my character glides (Like he does in the actual game he's in =O Is there a program for making these? (For JO)
razorace Posted July 26, 2004 Posted July 26, 2004 You mean as in actually physically creating a new animation or simply swapping it out for a new one?
Mana Dragon Posted July 26, 2004 Author Posted July 26, 2004 To be honest, I don't know what I'm asking. Just for my model, I want to change the animation where he "runs," he will "glide" instead, but all of JO's models will still "run." I guess I'm aiming for a New animation, but I don't know how to configure my model, so his "new" animation will work. I'm a bit aware I have to move a few bones to create frames, but I don't even know how to make new frames either
razorace Posted July 29, 2004 Posted July 29, 2004 ok, well, unfortunately you can't do that without creating a special code mod just for your model
Mana Dragon Posted July 29, 2004 Author Posted July 29, 2004 Would you know a few spots to look up making codes? You mean, like scripts right?
razorace Posted July 29, 2004 Posted July 29, 2004 No, I'm talking about .dll code. The stuff that you get in the JKA SDK.
Mana Dragon Posted July 31, 2004 Author Posted July 31, 2004 I have the Toolkit, but I don't see that .dll you're talking about. I think I can make an animation in 3DS Max and export in xsi again, (I have yet to make an animation) so I'm just confused on how the animation will be recognized.
razorace Posted July 31, 2004 Posted July 31, 2004 .dll = gameplay code. It's in the second SDK release.
Mana Dragon Posted August 1, 2004 Author Posted August 1, 2004 I over looked them Okay, I see a few .dll, one is jk2gamex86.dll, am I suppoed to open it up and change it? ?
razorace Posted August 1, 2004 Posted August 1, 2004 Well, it's not that simple. You'd have to have a code compiler that can compile .dlls and know C/C++.
Mana Dragon Posted August 7, 2004 Author Posted August 7, 2004 I think I'll just use their animations instead =/ Can you run some of their frames, backward? BOTH_FORCEJUMP1 6767 17 -1 20 I'm wondering if I can start the frame at a point, then type -17 so it goes backwards in-game. Would it work?
razorace Posted August 7, 2004 Posted August 7, 2004 Just look thru the animation.cfg for animations with negative frame rates. That will show you how to do it.
Mana Dragon Posted August 7, 2004 Author Posted August 7, 2004 New Question: How can I make an animation for my model ALONE? I've made a pk3 with a new animation (Thx) and so my model glides, but since it's a _humanoid folder, every other model glides as well, I'd rather just have it for my one model. Know how to do it?
keshire Posted August 7, 2004 Posted August 7, 2004 You'd need to compile the model to a different gla.
Mana Dragon Posted August 7, 2004 Author Posted August 7, 2004 Can I just use the _humanoid.gla and make a minor change to it? Opening a gla with wordpad isn't helping Or can I rename _humanoid.gla to dragon.gla? Probably won't work there.
keshire Posted August 7, 2004 Posted August 7, 2004 Unfortunately the chang eyou want can't be done easily. You either need a custom compiled model (using 3ds max or softimage xsi), or be able to code your own changes in the source code (requiring programming knowledge). And being that this is so specific and not very useful to the modding community your not going to have an easy time finding someone to do it for you.
Mana Dragon Posted August 7, 2004 Author Posted August 7, 2004 Guess I'm just better off making a pk3 then.
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