WadeV1589 Posted August 5, 2004 Share Posted August 5, 2004 Image not found. And if you think about it, if you can see a room through the skybox then you've designed something wrong anyway because you should be able to see it anyway otherwise it'd be like the tardis! The exception to this are unlinked rooms - but usually a fullvis compile fixes those if they aren't linked together. Link to comment Share on other sites More sharing options...
Immenor Posted August 17, 2004 Share Posted August 17, 2004 This is a different sky question. For one my computer is really old, so i can;t load the skies texture set. i have to load the sky by going into the surface inspector and typeing in the path to it. textures/skies/kejim ya know. now i can load bespin skies cus the sky texture is in the bespin textures.. but, all my other skies i try act like there caulk in game... i dont get it. Link to comment Share on other sites More sharing options...
EvilJedi Posted August 17, 2004 Author Share Posted August 17, 2004 go in assets1 or 0 (i forgot which one), go to textures then skies you will get all the names of the skies. Link to comment Share on other sites More sharing options...
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