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gonk-raider

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by Erik Fasterius,

 

The Soldier and Jedi Guardian seems to be the solid choice. Aim for a level 5

Soldier / level 15 Jedi Guardian. Just don't level your Soldier any more when

it hits level 5, and save the experience. When you get your Jedi class, you

should be around level 8-9 from the experience you saved, that is level 3-4 Jedi

Guardian. What are our weaknesses then? One thing really, since we don't need

Skills (again, explained in the Skills Section): FPs. Didn't I say we would do

a character with FPs that go almost as high as a Consular's? Yes I did, didn't

I? Well, jump over to the Attributes Section and we'll see what we can do about

that...

 

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4.0 ATTRIBUTES

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Strength is important for To Hit and Damage with melee weapons. Important for

us, since we're going to use our Lightsaber as weapon. Dexterity adds Defence,

Ranged Attack/Damage bonus and Reflex bonus. Good for everyone (Defence ;D),

including us! Constitution gives us more VPs and better Fortitude saves. We need

it! Intelligence adds SKs per level. Since SKs aren't important, this attribute

isn't either. Wisdom gives you more FPs, Force Power/Will saves and makes your

own Force Powers harder to resist. VERY important! Charisma helps with some

Force Powers and Feats, but also adds to Persuade and FPs.

 

Thanks Claude Arm for telling me that Charisma also adds to FPs, and that

you can't get less SKs/lvl than one!

 

4.1 Recommended Attributes

--------------------------

Strength - 14 +2 Attack/Damage with melee weapons

Dexterity - 14 +2 Defence and Reflex saves

Constitution - 12 +1 VP/level and +1 Fortitute saves

Intelligence - 8 We can't get less than 1 SK/lvl anyway

Wisdom - 15 (+5) +2 bonus at start, +5 when finished

Charisma - 14 +2 bonus, very cheap

 

This is a very balanced way of giving out your attributes. We pump into Wisdom

to gain the extra FPs we so badly need, and still gain acceptable combat

bonuses. That which makes this character a "Hybrid" is the high Wisdom. You'll

end up with 180+ FPs at the end, an amount close to that of a Jedi Consular

 

5.1 Must-Have Feats

-------------------

Two Weapon - This is the first thing you have to decide about. Should

Fighting/Dueling you use one, dual or the double bladed Lightsaber? The two

last alternatives goes for the same Feat, so what you have

to do is simply to decide how you want to fight. The double

bladed Lightsaber does more damage, as do the dual

Lightsabers. The single blade gives you more defence.

I fancy the dual lightsabers, since I can then modify them

more with 4 crystals instead of only 2 (2 crystals can be

inserted into every Lightsaber for extra mods, the color

crystal excluded). Choose how you want to fight, and then

max out the appropriete Feat ASAP! (I STRONGLY suggest

dark Jedi use either dual or double bladed lightsabers for

a more offencive approach, since they lack more defensive

Force Powers, you might as well go all-out on offence.)

 

Critical Strike - There can be valid reasons to choose Flurry instead of this

Feat, but I think that it's better to get three times your

amount of criticals than just one extra attack per round.

There are some very nice Sabre Crystal Combos that can,

with help from this Feat, gain a 50% chance to score a

critical! Max this one out ASAP!

Two Weapon Focus / Dueling (MAX)

Critical Strike (MAX)

Toughness (MAX)

Implants (MAX)

Conditioning (level 1)

 

 

7.4 Recommended Force Powers

----------------------------

Light Side - Force Speed (Max) 3

- Force Push (Max) 3

- Cure (Max) 2

- Force Valor (Max) 3

- Force Stun (Max) 3

- Mind Domination (Max) 2

 

Dark Side - Force Speed (Max) 3

- Force Choke (Max) 3

- Force Storm (Max) 3

- Force Fear (Max) 3

- Drain Life (Max) 2

- Mind Domination (Max) 2

A Character build i found on neoseek. What do you fellas think about it?

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Originally posted by TemporaryTomato

Looks good.

I'm quite partial to the scout/guardian combo myself.:)

 

Interesting combination. I always use the following pairs due to the fact that their default attributes compliment each other:

 

Soldier = Guardian

Scout = Sentinel

Scoundrel = Consular

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im always a soldier/guardian LS and soldier/consular DS...DS needs more force points but a LSer doesnt have too many force powers that are necesary to use in quick succession in battle so it isnt necesary to have a more force oriented class!

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Originally posted by TemporaryTomato

I use the Darth Revan Incarnate mod, but only sometimes.;)

Tried Padawan mod, but Revan Incarnate is better, IMO.

 

Never heard of it. It doesn't appear to be on PCGM's (I looked but too hard), and I the search function here only returned this thread *shrug*

 

What is it?

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Originally posted by Achillies

Never heard of it. It doesn't appear to be on PCGM's (I looked but too hard), and I the search function here only returned this thread *shrug*

 

What is it?

 

I searched for "Revan Reincarnate" in the PC version of StarWarsKnights.com and returned the resullts as posts. First hit led me to the website.

 

Straight from the website where you can get it.

Allows you to play from the very beginning of Endar Spire with Force Powers and Darth Revan robe+mask and assume your rightful identity from the very start.

 

:fett:

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Originally posted by jedi_5002

I searched for "Revan Reincarnate" in the PC version of StarWarsKnights.com and returned the resullts as posts. First hit led me to the website.

 

Straight from the website where you can get it.

 

 

:fett:

 

It didn't occur to me to search all StarWarsKnights. Silly me thinking I could find it by looking in the modding community. Either way, thanks for the link =)

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