stubert Posted August 1, 2004 Share Posted August 1, 2004 do you guys have any idea why you can't strafe jump under any class is siege andhow this might be undone? Link to comment Share on other sites More sharing options...
razorace Posted August 1, 2004 Share Posted August 1, 2004 Define strafe jumping. Link to comment Share on other sites More sharing options...
stubert Posted August 1, 2004 Author Share Posted August 1, 2004 the technique in quake 3 based games that allows a player to move very fast. for instance, i can grab the flag on mp/ctf4 in 13 seconds and score a point be 20 seconds into a game. it's an integral part of the hardcore gaming scene and is purposefully disabled in seige mode on jk3 if you'd like a demonstration, send me an aim (stubert311) Link to comment Share on other sites More sharing options...
Tinny Posted August 2, 2004 Share Posted August 2, 2004 what buttons do you use to strafe jump? just left and right plus jump? Link to comment Share on other sites More sharing options...
stubert Posted August 2, 2004 Author Share Posted August 2, 2004 http://www.trickingq3.com/Tutorials/Strafing_Tutorial.html that tutorial should answer all your questions, it's much the same for jk2/3 Link to comment Share on other sites More sharing options...
razorace Posted August 2, 2004 Share Posted August 2, 2004 Ok, well since Jump Strafing (at least I heard) is suppose to be an exploit of the Quake movement code, I honestly can't say how it doesn't work in Seige. Does it work in the other gametypes? Link to comment Share on other sites More sharing options...
stubert Posted August 2, 2004 Author Share Posted August 2, 2004 well.. it's not an exploit.. it was a bug in quake 2 but since it added so much dimention to the game they kept it in the game.. it works in every gametype but siege in jk3 and i remember reading the purposefully disabled it Link to comment Share on other sites More sharing options...
razorace Posted August 2, 2004 Share Posted August 2, 2004 Well, I meant exploit as in it was originally not intended. Anyway, this means that there has to be an exception set up in the bg_pmove.c and/or or possibly the g_active.c. Look for g_gametype checks in those files and you should be able to backtrack it. Link to comment Share on other sites More sharing options...
stubert Posted August 2, 2004 Author Share Posted August 2, 2004 yep found it static void PM_Accelerate( must have missed it Link to comment Share on other sites More sharing options...
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