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UTC files?


Frobby007

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Originally posted by Mono_Giganto

utc files basically map out an npc/pc's characteristics, if I remember correctly. You can use it in conjunction with a module to make new npcs, or to modify existing npcs.

 

You have a lot of questions don't you? That's good. :D Be sure to check the tutorials first though.

 

Ha - Beat me by a minute.

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Originally posted by Frobby007

so in item mods its not required to use the items in the game, its just required so that it shows up on its own instead of cheating. Please tell me if i'm completely wrong.

 

You are correct! :D

 

In an item mod, the placement of a .utc or .utp file usually is just adding an new modded item to the game from an NPC that joins the party's invantory (A .utc), or a container or corpse in the game (A .utp).

 

For example in my Revan/Sith/Bastila Item Pack I included a kor39_utharwynn.utc, this gave Uthar in the game one of my new Sith Sabers to fight with, as well as making it available on his dead body. I did the same with Yuthura and Jorak Uln.

 

I hope this helps to answer your question! :D

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Originally posted by Frobby007

It does indeed, and it was very helpfull. Thanks to all of you for trying to help me.

 

You are welcome Frobby007! :D

 

Oh and about the bolting sabres you could try to rename the bolting sabers .mdl and .mdx files by just changing the last digit in the 99 to a 91 and then editing the bolting saber .uti files with KOTOR Tool or a GFF Editor and changing the ModelVariation field from 99 to 91 and then save them, copy those files to your working folder and that should make them compatable with my stuff, and you'll have them usable in your game, which was one of your problems was it not?

 

I hope this also helps! :D

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