Frobby007 Posted August 4, 2004 Share Posted August 4, 2004 what are utc files for in mods? Link to comment Share on other sites More sharing options...
Mono_Giganto Posted August 4, 2004 Share Posted August 4, 2004 utc files basically map out an npc/pc's characteristics, if I remember correctly. You can use it in conjunction with a module to make new npcs, or to modify existing npcs. You have a lot of questions don't you? That's good. Be sure to check the tutorials first though. Link to comment Share on other sites More sharing options...
beancounter Posted August 4, 2004 Share Posted August 4, 2004 utc files contain data on a specific creature. It lists out the level, class, abilities and inventory for a NPC or creature. You can edit them using Kotor Tool. Link to comment Share on other sites More sharing options...
beancounter Posted August 4, 2004 Share Posted August 4, 2004 Originally posted by Mono_Giganto utc files basically map out an npc/pc's characteristics, if I remember correctly. You can use it in conjunction with a module to make new npcs, or to modify existing npcs. You have a lot of questions don't you? That's good. Be sure to check the tutorials first though. Ha - Beat me by a minute. Link to comment Share on other sites More sharing options...
Frobby007 Posted August 4, 2004 Author Share Posted August 4, 2004 oh k, so for instance the jolee.utc of some of my earliar questions just makes its that when he joins he comes with a certain modded weapon of the like. right. Link to comment Share on other sites More sharing options...
Frobby007 Posted August 4, 2004 Author Share Posted August 4, 2004 so in item mods its not required to use the items in the game, its just required so that it shows up on its own instead of cheating. Please tell me if i'm completely wrong. Link to comment Share on other sites More sharing options...
Frobby007 Posted August 4, 2004 Author Share Posted August 4, 2004 also for now i figured out that i can't use the bolting crystal with the other mods becuase of the same files so for now i do with out. Link to comment Share on other sites More sharing options...
Darth Dex Posted August 4, 2004 Share Posted August 4, 2004 I would help, but I'm not sure what your asking sorry. Link to comment Share on other sites More sharing options...
Achilles Posted August 4, 2004 Share Posted August 4, 2004 utc = characters utd = doors ute = encounters uti = items utp = placeables utt = triggers utw = waypoints Unless you start creating custom areas and stuff, you will probably only need to know about uti, utp, and utc files. Link to comment Share on other sites More sharing options...
RedHawke Posted August 4, 2004 Share Posted August 4, 2004 Originally posted by Frobby007 so in item mods its not required to use the items in the game, its just required so that it shows up on its own instead of cheating. Please tell me if i'm completely wrong. You are correct! In an item mod, the placement of a .utc or .utp file usually is just adding an new modded item to the game from an NPC that joins the party's invantory (A .utc), or a container or corpse in the game (A .utp). For example in my Revan/Sith/Bastila Item Pack I included a kor39_utharwynn.utc, this gave Uthar in the game one of my new Sith Sabers to fight with, as well as making it available on his dead body. I did the same with Yuthura and Jorak Uln. I hope this helps to answer your question! Link to comment Share on other sites More sharing options...
Frobby007 Posted August 4, 2004 Author Share Posted August 4, 2004 It does indeed, and it was very helpfull. Thanks to all of you for trying to help me. Link to comment Share on other sites More sharing options...
RedHawke Posted August 4, 2004 Share Posted August 4, 2004 Originally posted by Frobby007 It does indeed, and it was very helpfull. Thanks to all of you for trying to help me. You are welcome Frobby007! Oh and about the bolting sabres you could try to rename the bolting sabers .mdl and .mdx files by just changing the last digit in the 99 to a 91 and then editing the bolting saber .uti files with KOTOR Tool or a GFF Editor and changing the ModelVariation field from 99 to 91 and then save them, copy those files to your working folder and that should make them compatable with my stuff, and you'll have them usable in your game, which was one of your problems was it not? I hope this also helps! Link to comment Share on other sites More sharing options...
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