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trigger_teleport probz


SMoKE

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Originally posted by SMoKE

Can a trigger_multiple make a trigger_teleport change target when used?

 

NO but, you can target the trigger to multiple destinations. I've had 3 at last count. I don't know if I would go any higher than 3 or so. Oh btw, it's a random target. So if you enter the trigger, you never know where you will end up.

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You could script the trigger_teleport to be a door at the same time that it's a trigger_teleport, then put another one next to it elsewhere, out of the way. When you press a button, they switch. Just a suggestion, but good luck on pulling it off. I have no idea myself.

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How about doing it like this:

 

3-way-link.gif

 

You can repeat the process to add any number of trigger_multiples which act as teleporters because of the target_teleport entity.

 

In the image the 3 'INACTIVE' trigger_multiples are side by side but in your map once you've made them all you could just overlap them all so then they'd all act in the same place but teleport you to different places depending on which button was pressed (the buttons are the trigger_multiples with USE_BUTTON). Incidently the bold black text are the spawn flags to set in the N window.

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OK, I see your point, but I would like to use one trigger_multiple to change these targets, and that's not possible with your theory... That would work great with three different buttons, but not for one trigger_multiple:(

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