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scripting multiple/rancor/animation


snife

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hi,,,,, im back with some other questions:

 

1. how can i make a script to fires more than 1 time?

i wanna have a thing so u can set a stormtrooper to be invisible and then back to visible again,,,,

 

and a rancor that doesnt attack the player.

and i wanna make so i can chance the rancor back again!

 

and can i make a trigger that makes the player/npc to make a animation?

and that allso need to be fired more than 1 time,,,,

 

all this is will be for MP

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  • 2 weeks later...

Try to make the question a little more clear ;)

 

 

I'll try to answer... although I'm not 100% sure I follow.

 

1. how can i make a script to fires more than 1 time?

i wanna have a thing so u can set a stormtrooper to be invisible and then back to visible again,,,,

 

Just loop the script, like so:

 

LOOP -1

Affect NPC_targetname

Task 1

Make invisible TRUE

Wait 4000 (thats 4 seconds)

Task 2

Make invisible FALSE

Wait 4000 (again, thats 4 seconds)

Do Task 1

Do Task 2

 

 

Ok... I think that will work, you'll have to set it up correctly though, and change and set targetnames as you wish.

 

 

and a rancor that doesnt attack the player.

 

Check the "cutscene" block in the entitie window for the Rancor.

 

 

and i wanna make so i can chance the rancor back again!

 

Scripted BehaviorStats don't work in Multiplayer... sorry.

 

and can i make a trigger that makes the player/npc to make a animation?

and that allso need to be fired more than 1 time,,,,

 

Make a script like this:

 

Affect NPC_targetname

Loop -1

Task Animation1

Set Anim_both "animation file"

Wait 2000 (2 seconds)

Do Animation1

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cool!

okey so here another question,

is it possible to make a script that chances an npc to another?

 

cuz i have made a friendly rancor npc, but i still cant make a sentry npc, i get game crash when im trying to spawn my own sentry, my plan is to make a small sentry that can replace the seeker/remote.

 

and thanks lukeskywalker1 of all the help ;)

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