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target_speaker


Nkenobi

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I have discovered that the target_speaker doesn't work at all.. makes no noise... yes all is set right, looped_ on blah blah... the noise all along was coming from the spark effect, but U can still only hear it if its to your right ^_^

 

this is wealy weird O_O

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target_speakers were not made with what we want them to do in mind. when they were making the engine they thought that all of the sound would either go through a soundset or through a script changing what is heard on one of the audio chanels. i find that trial and error is the only way, changing one or 2 things at a time till i get it acting the way i want

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