Nkenobi Posted September 1, 2004 Share Posted September 1, 2004 I have an odd prob with a target speaker... it works, but only if U R faceing a sertain way, and no, its not towards the speaker, its acualy so the speaker is to your right O_o other wise U can't hear it, neone know whats up? Link to comment Share on other sites More sharing options...
EvilJedi Posted September 1, 2004 Share Posted September 1, 2004 Did you give it, or the trigger_multiple it is attached to (if there is one) an angle? That might be the problem... Not sure though, but you could check. Link to comment Share on other sites More sharing options...
Nkenobi Posted September 1, 2004 Author Share Posted September 1, 2004 I have discovered that the target_speaker doesn't work at all.. makes no noise... yes all is set right, looped_ on blah blah... the noise all along was coming from the spark effect, but U can still only hear it if its to your right ^_^ this is wealy weird O_O Link to comment Share on other sites More sharing options...
EvilJedi Posted September 1, 2004 Share Posted September 1, 2004 Wrong file path?? I dunno I'm not that good with target_speakers... I can't get mine to work properly either lol. Link to comment Share on other sites More sharing options...
Lil Killa Posted September 2, 2004 Share Posted September 2, 2004 I have the same problem. The path is right and I get no errors in-game but yet the sound doesn't play. Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted September 5, 2004 Share Posted September 5, 2004 target_speakers were not made with what we want them to do in mind. when they were making the engine they thought that all of the sound would either go through a soundset or through a script changing what is heard on one of the audio chanels. i find that trial and error is the only way, changing one or 2 things at a time till i get it acting the way i want Link to comment Share on other sites More sharing options...
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