Cool G Posted September 10, 2004 Share Posted September 10, 2004 error no shared files this is what happens me when i tried to play jedi academy i hope you can tell me how can i solv that program plz Link to comment Share on other sites More sharing options...
Kurgan Posted September 10, 2004 Share Posted September 10, 2004 1) Legal version? (Ie: full game from original cd). No cracks being used. 2) Patch installed? (official 1.01) 3) Mods conflicting? (remove all your extra mods from /base just in case) If you checked the above already, you may need to reinstall the game. Link to comment Share on other sites More sharing options...
Cool G Posted September 10, 2004 Author Share Posted September 10, 2004 it´s like i´m using a crack i thing i hava a patch instaled and this game is the instalation copy burned to a dvd in all games i have tlike that they all work i don´t know why this one doen´t Link to comment Share on other sites More sharing options...
Cool G Posted September 10, 2004 Author Share Posted September 10, 2004 this is the all thing: JA: v1.0.0.0 win-x86 Aug 5 2003 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Documents and Settings\João Mazarelo\Ambiente de trabalho\SWJA\Jedi Acadamy\GameData\base\assets2.pk3 (62 files) C:\Documents and Settings\João Mazarelo\Ambiente de trabalho\SWJA\Jedi Acadamy\GameData\base\assets0.pk3 (15346 files) C:\Documents and Settings\João Mazarelo\Ambiente de trabalho\SWJA\Jedi Acadamy\GameData/base ---------------------- 15408 files in pk3 files execing default.cfg execing jaconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Documents and Settings\João Mazarelo\Ambiente de trabalho\SWJA\Jedi Acadamy\GameData Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...119 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/AGP/SSE2 GL_VERSION: 1.5.0 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (2.000000 of 8.000000) Dynamic Glow: disabled WARNING: no shader files found WARNING: Couldn't find image for shader projectionShadow WARNING: Couldn't find image for shader sun WARNING: Couldn't find image for shader gfx/2d/charsgrid_med WARNING: Couldn't find image for shader white WARNING: Couldn't find image for shader console ------- sound initialization ------- Initializing DirectSound - Ancient version of DirectX - this will slow FPS locked hardware. ok WARNING: Couldn't find image for shader menu/new/crosshairb WARNING: Couldn't find image for shader menu/art/unknownmap menu file not found: ui/menus.txt, using default ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- default menu file not found: ui/menus.txt, unable to continue! 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Kurgan Posted September 13, 2004 Share Posted September 13, 2004 Delete all your cracks, uninstall and start over. Reinstall in a fresh clean directory, apply the official 1.01 patch, and play with the original disc 1 in the drive. See if you still get the error(s). Most likely when you burned your dvd, you forgot one of the files. Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 15, 2004 Share Posted September 15, 2004 yes i got this error before, it happens when you have a mod that does changes the main menu, or you have left one of the .pk3 files opened. (Example, the extention has been changed to .zip or .rar...etc) Link to comment Share on other sites More sharing options...
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