_PerfectAgent_ Posted September 21, 2004 Share Posted September 21, 2004 This map is about the Palmtree Panic level in Sonic CD. It includes three time periods, the Past, Present, and Future. The textures are somewhat similar, but they are all quite different! When you walk on the dirt, you leave footprints and walking on the grass makes "grassy" sounds. It also has functional springs, but they don't make sounds yet. I'm definitely not done with the future though, it's pretty bland now. I didn't do a compile with Light, so don't worry about the horrible lack of shadows. Link to comment Share on other sites More sharing options...
Codja X Posted September 21, 2004 Share Posted September 21, 2004 I'd hardly say it was bland. In fact, the amount of colour coming off it is searing my retinas What are you aiming for with this map? I can definitely see force speed and force jump being involved somewhere along the line if my experience of sonic is anything to go by Link to comment Share on other sites More sharing options...
_PerfectAgent_ Posted September 21, 2004 Author Share Posted September 21, 2004 Originally posted by Codja X I'd hardly say it was bland. In fact, the amount of colour coming off it is searing my retinas This is what I meant by bland. The architecture of the future isn't that interesting. (I may get rid of the swoop bikes.) What are you aiming for with this map? I guess I'm aiming for an FFA/TFFA map in the Sonic CD-Palmtree Panic setting with some Sonic elements (such as springs). Link to comment Share on other sites More sharing options...
Codja X Posted September 23, 2004 Share Posted September 23, 2004 bounce pads + lightsaber duels = damn good fun! Also, if you look here: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8927 it shows you how to setup cel-shading or cartoon style textures in your map, which would be ideal for this I think. It's a bit complex, but the results would be worth it. Link to comment Share on other sites More sharing options...
_PerfectAgent_ Posted September 23, 2004 Author Share Posted September 23, 2004 Thanks! I may give this a try! I do have shaders set up for most of the textures, it won't give me too much trouble. Oh, could you help me find a solution to make a good looking "end" of the map, it has the "floating island within a skybox" syndrome. Link to comment Share on other sites More sharing options...
Codja X Posted September 23, 2004 Share Posted September 23, 2004 Isn't the 1st level of Sonic set on an island anyway? Look here for an idea: http://www.shaderlab.com/q3map2/screenshots/shaderlab_1337_fps.jpg and look here for some help to how its done: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8379 Link to comment Share on other sites More sharing options...
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