The Raitenks Posted September 26, 2004 Share Posted September 26, 2004 hi folks i'm currently making a kyp durron skin and wnated to apply a shader to the torso and boots using alpha channels, to make the arms and feets look like shiny leather. the only problem is, that he won't apply the shader to the right regions of the textures, so that all the torso as well as all the boots and hips are affected by it. this is the shader models/players/kyp_durron/torso { q3map_nolightmap { map models/players/kyp_durron/torso rgbGen lightingDiffuse } { map gfx/effects/chr_white_add_mild blendFunc GL_SRC_ALPHA GL_ONE depthFunc equal detail tcGen environment } } models/players/kyp_durron/boots_hips { q3map_nolightmap { map models/players/kyp_durron/boots_hips rgbGen lightingDiffuse } { map gfx/effects/chr_white_add_mild blendFunc GL_SRC_ALPHA GL_ONE depthFunc equal detail tcGen environment } } can anyone help me out? if the shader would be correct, i can email the entire pk3, if something with the alpha channels is messed up. -thanks a bunch in advance, rai Link to comment Share on other sites More sharing options...
90SK Posted September 26, 2004 Share Posted September 26, 2004 I saw a lot of gfx stuff in there, yet what you said what you wanted was a shine. I suggest looking around for a shiny shader and then changing all the paths. It looks like your shader has a technical problem that would be easier not to fix. Link to comment Share on other sites More sharing options...
The Raitenks Posted September 26, 2004 Author Share Posted September 26, 2004 i'm sorry, but i don't think so. the shader i wrote (using this helpful yet complicated manual:http://www.heppler.com/shader/shader/section6.htm#6 and searching in assets) works, it works just fine and looks like i wanted it to look. i figured by now, the only problem is the alpha channels on my .tga images. i never used alpha channels yet though i'm an moderatly experienced texture artist, so i never encountered bugs like this. i'd really appreciate someone more familiar with the q3 enigine could look into my file. -rai Link to comment Share on other sites More sharing options...
The Raitenks Posted September 28, 2004 Author Share Posted September 28, 2004 okay, i know for sure now where the problem's: it's definately my alpha channel. can someone tell me excatly how to define a to-be-shadered region in the texture using alpha channels? because in all the other maps i looked in, that where supposed to be shadered, the alpha part made them sorta transparent when you activate all the channels at the same time. in my image, it is just solid white and black. help, anyone? Link to comment Share on other sites More sharing options...
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