Lightning Posted October 8, 2004 Share Posted October 8, 2004 How do you make it so taht you have to use more then one button to get some thinbg like a door to work is stead of just one button? Link to comment Share on other sites More sharing options...
Nokill Posted October 8, 2004 Share Posted October 8, 2004 you shoud read this http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn7.html it is for JK2 but its almost the same as for JKA read the rest of the toturials here http://richdiesal.jedioutcastmaps.com/tutorials/ Good luck Link to comment Share on other sites More sharing options...
Lightning Posted October 8, 2004 Author Share Posted October 8, 2004 Originally posted by Nokill you shoud read this http://richdiesal.jedioutcastmaps.com/tutorials/br201lsn7.html it is for JK2 but its almost the same as for JKA read the rest of the toturials here http://richdiesal.jedioutcastmaps.com/tutorials/ Good luck I didn't ask how to make a normal button i asked how to make it so you have to turn like 4 or 5 buttons on for it to trigger some thing is stead of using one normal button. Link to comment Share on other sites More sharing options...
Nokill Posted October 8, 2004 Share Posted October 8, 2004 i know yust experiment whit it its multiple triggering Link to comment Share on other sites More sharing options...
lassev Posted October 9, 2004 Share Posted October 9, 2004 Use target_counter. Target the triggers (or func_buttons if you prefer) to the target_counter instead of the door. Set the count value in the counter properties to correspond to the amount of trigger you want to use. Now, the target_counter is a bit tricky entity. In theory it should work if you just target it to the door. However, you may find it's not so easily obedient. Thus, you can do a small trick, and target the counter to a trigger located inside a structure or some other place not accessible to the player. Then target this "extra" trigger to the door. Link to comment Share on other sites More sharing options...
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