lord_xander Posted October 24, 2004 Share Posted October 24, 2004 what happens if u shoot a droidika with a rocket launcher or an emp gun, two shots from an emp gun usually destroys a shield, would that still work? also, what line did you edit to make the dark trooper have quick recharge? Link to comment Share on other sites More sharing options...
Vigil Posted October 24, 2004 Share Posted October 24, 2004 Originally posted by lord_xander what happens if u shoot a droidika with a rocket launcher or an emp gun, two shots from an emp gun usually destroys a shield, would that still work? also, what line did you edit to make the dark trooper have quick recharge? Well, I should mention here that I've also replaced my jet trooper's emp gun with the clone trooper's rifle... So I don't know if that'd work. Like I said the way I've found that is the easiest to destroy the droideka is to just shoot them a bunch of times right before they turn on their shields.. sometimes you just have to run. The Dark Trooper is now my favourite- and I far prefer city maps with no or limited vehicle support. (Theed and Mos Eisley are my top two faves now- if I could figure out how the hell to look at the information in the map files I'd turn all my games into city maps)... I play this game for the huge infantry battles, not for the vehicles- but I know a lot of people prefer vehicle combat and all that. Anyway.. when changing the dark trooper I opened IMP.LVL in the SIDE folder and did a search for darktrooper_jetpack. There should be two results found and you need to change the PROP values... I don't remember now which ones I changed to make it work, but right now my first PROP value is 5.025, my second value is 99.0 (definitely changed that one). Like I said I don't remember if I changed the first one or not. Now, I don't know what each of these do, so don't ask... all I know is that I fiddled with it until it worked. Vigil Link to comment Share on other sites More sharing options...
sb_gat Posted October 24, 2004 Author Share Posted October 24, 2004 The Dark Trooper would not have the ability to hover forever, whatever you do with the numbers (I tried changing all the DT jetpack prop numbers, didn't work). The only flying pers you can make hover forever are Jet Trooper and Geonosian. I guess it's hidden in the IMP.lvl jetpack base properties. As for the droideka shields, there are 2 recharge rates - one is the recharge rate when the shield is off, the other is the value that's depleting from shield use (it's usually L -100). Changing that -100 to +150 makes a virtually invulnerable droideka. You can also change the position coordinates for the shield easily. Link to comment Share on other sites More sharing options...
lord_xander Posted October 24, 2004 Share Posted October 24, 2004 well i can see that you have edited it to be 5.025, but idk where u have put the 99, so could u take a ss and show me? Edit: ok nevermind, i tested my mod, what i did, was search for darktrooper_jetpack. theres two results, near the name jetpack there are values 0.025, in both searches they exist, just change both to 5.025 and it works fine, it is more like a frog in that he still lands, but u dont have to wait to recharge. Link to comment Share on other sites More sharing options...
Vigil Posted October 24, 2004 Share Posted October 24, 2004 You are right, now that I think about it, the 0.025 changed to 5.025 was all I needed to make the recharge infinite- I played with the next number along (the 99.9) trying to give the jetpack a little more oomph. By the way, the reason there are two instances to change are for the two armors. One regular and one for the snow. If you change the jet trooper's flight pack values there is only one to change because there is only one type. Vigil Link to comment Share on other sites More sharing options...
lord_xander Posted October 25, 2004 Share Posted October 25, 2004 i know im going on a bit of a tangent here, but ive been fiddling with the dark troopers parameters, its always annoyed me how weak they were in the base game, i mean that little shotgun scatter gun is really annoying, and now that we have given him infinite jetpack fuel, i wanted to change his primary weapon, ive been experimenting and ive noticed that i can give him any weapon that either an imperial or rebel uses, ive tried giving him a bowcaster, thats not too bad, ive also tried giving him a rebel rifle, but im not quite sure what to give him, if anyone has an idea, i will implement it, test it, and if its all good, then ill release it. so any ideas would be nice. Link to comment Share on other sites More sharing options...
lord_xander Posted October 25, 2004 Share Posted October 25, 2004 omg i just made the best modification to the jet trooper, i was able to give the jet trooper the emp gun as a primary, the sniper rifle as a secondary and the clone trooper rifle instead of a thermal detonator, and it works great!!!!! Link to comment Share on other sites More sharing options...
sb_gat Posted October 25, 2004 Author Share Posted October 25, 2004 lord_xander, I agree that it's the best jet trooper modification that way you have lots of different combat possibilities, making the Jet Trooper a universal class (you can snipe from however far you want, you can go in close combat and have fun in middlerange with the rifle... great). For the Dark Trooper, I'd suggest giving him a rifle and a bowcaster as primary-secondary, that would make him a truly deadly foe. Link to comment Share on other sites More sharing options...
Airrazor Posted October 25, 2004 Share Posted October 25, 2004 not the Rifle and the emp for the dark trooper are better to my opinion how i see it they were they elite of the empire, but how Lucasarts made them they are 1 of the weekest to my opinion Link to comment Share on other sites More sharing options...
Daiko701 Posted November 7, 2004 Share Posted November 7, 2004 Originally posted by sb_gat The Dark Trooper would not have the ability to hover forever, whatever you do with the numbers (I tried changing all the DT jetpack prop numbers, didn't work). The only flying pers you can make hover forever are Jet Trooper and Geonosian. I guess it's hidden in the IMP.lvl jetpack base properties. As for the droideka shields, there are 2 recharge rates - one is the recharge rate when the shield is off, the other is the value that's depleting from shield use (it's usually L -100). Changing that -100 to +150 makes a virtually invulnerable droideka. You can also change the position coordinates for the shield easily. I have looked in the .LVL file for CIS to adjust the sheild recharge rate as mentioned in your post and I cannot find where I need to edit the info, (I am new to the hex editing or modding for that matter, I use ultraedit32 to open the files and was not able to locate the proper location that you reference) I probably am seeing it without realizing it though. Could you please help me as I would really like to learn......... Dai Ko Myo Link to comment Share on other sites More sharing options...
sb_gat Posted November 8, 2004 Author Share Posted November 8, 2004 Daiko701, search for the string "walkerdroid" in ASCII in the /SIDE/cis.lvl file. Scroll below, until you see "droideka_shield" or something like that. Below that it says PROP and then numbers, than PROP again and numbers/letters (that are the numerical parameters for the shield). You'll eventually stomp upon PROP......L.-100 in ASCII and change that value to L.+150 Same with jetpacks. Search for the string "jetpack", and you'll eventually stomp on jetpack PROPs in both rep.lvl and imp.lvl Fiddle with numbers and you'll have what you need. Link to comment Share on other sites More sharing options...
Daiko701 Posted November 10, 2004 Share Posted November 10, 2004 Originally posted by sb_gat Daiko701, search for the string "walkerdroid" in ASCII in the /SIDE/cis.lvl file. Scroll below, until you see "droideka_shield" or something like that. Below that it says PROP and then numbers, than PROP again and numbers/letters (that are the numerical parameters for the shield). You'll eventually stomp upon PROP......L.-100 in ASCII and change that value to L.+150 Same with jetpacks. Search for the string "jetpack", and you'll eventually stomp on jetpack PROPs in both rep.lvl and imp.lvl Fiddle with numbers and you'll have what you need. Well I tried what you said and could not find the entry for the CIS sheild that you referenced. I was able to find droideka_shield but was not able to find the alpha numeric code you posted. I was able to get the dark trooper to recharge quite successfully at any rate. I did not know what or if I was using ASCII as I am very new to this and am not sure if that was the layout for it. My steps were: Open CIS.LVL with UltraEdit32 "Ctrl-H" then "Ctrl-W" then use the find function "Ctrl-F" and searched for the string walkerdroid then visually scanned for the Droideka_shield. When I located it I began to look for the next set but was unsuccessful. Link to comment Share on other sites More sharing options...
lord_xander Posted November 10, 2004 Share Posted November 10, 2004 My steps were: Open CIS.LVL with UltraEdit32 "Ctrl-H" then "Ctrl-W" then use the find function "Ctrl-F" and searched for the string walkerdroid then visually scanned for the Droideka_shield. When I located it I began to look for the next set but was unsuccessful. well this isnt what i do, what i do is i open the lvl file, and leave it in its column view, and then search for what i want to find, so basically u open the lvl file, then hit "ctrl-f" type what i want to find, which in this case is Droideka_shield and search not once but twice and then i scroll down to find the words PROP i think this is best illistrated in a picture Link to comment Share on other sites More sharing options...
Daiko701 Posted November 11, 2004 Share Posted November 11, 2004 Thnx for helpin a NOOB out in his learning endevour, Ill give it another go............ Link to comment Share on other sites More sharing options...
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