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The Missile Boat's Shields


Guest Morfeo

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Guest Morfeo

Hello Everyone!

 

Many times to offen, I get the impression that people in here think that the shields of an X-Wing are stronger than a A-Wing's, particulary in those "Whats your favorite ship?" posts. I guess you all know that they both have the exact same shields... The reason one seems to be stronger than the other is because the X-Wing has 4 cannons, and the A-Wing just 2. Most pilots, myself included, prefer to repair shields by transfering power from lasers-to-shields rather that calling the shield generator for assistance. The Gunboat, B-Wing, Fire Spray, T/D, Skip Ray Blast Boat, ect all have the same shields (100), which is the exact twice of that of the X-Wing (50). But everybody kwen this already...

 

This all being said, I was curious about the Missile Boat. Lets face it, just one cannon! Since I teorized that it too has a shield output of 100 I figured that its fully charge cannon will give me 5 shield units. On a ship with a shield strenth of 100, a fully charge cannon will give you 5 shield units. On an X-Wing or A-Wing it will give you 10 shield units, logical since they have a shield strenth of 50. Well HELLO!!!, that cannon on the Missile Boat gives you more that 30 shield units!!! GROOVY! Just when I started to dout the omnipotence of this magnificant Imperial piece of work. It Happends to be my favorite Imperial ship ;-).

 

Morfeo.

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Guest Morfeo

...of cource, if your lonely cannon runs dry, and you do a shield-to-lasers power transfer, it will not use your shield energy, it will EAT it unlike every other fighter...

 

Morfeo.

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Guest Thrawn

And in game, the enemy X-wings do have stronger shileds than enemy A-wings.

That's also why you had SLAMS in TIE Fighter biggrin.gif

 

------------------

"Have no fear, your local Grand Admiral is here!"

ThRaWn90,RAL_Thrawn

Rogue 6

 

 

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Guest DarthHulkster

The missle boat. A weapon of mass destruction. A near perfect weapon until 2 companies we all know had to take out the SLAMS from XvT and beyond. I loved it when I had a loadout of advanced missles,heavy rockets,SLAM activated and wreak havoc on Zaarin and his men in TIE Fighter. Those were the good ol' days.

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you have to understand rates of fire, shield re-charge rates, and cannon recharge rates. That is why most ppl stick to one fighter, and can intuitivly know when to divert power when needed.

 

YOu have to also understand that in a Xw-ing, all the laser energy equals to about 44% shields, that is enuf yo absorb 2 full laser blasts, so you can take 14 shots instead of the normal 12

 

(just a few things i learned wtih my 4000+ X-wing kills)

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okay... answer me this Fedikyin which is a better pilot... one that uses a craft with no shields, and the only energy managment he does is powering up lasers. Or a pilot that learns to use his shields to the fullest, by diverting energy, and transphering energy to shields or lasers, or vis versa. Frankly, in XWA there are only 3 flyable non-shieled craft. and 30 flyable shielded craft. I think you are limiting your abilities. yes you may be able to take out countless shielded craft in a Non-shielded craft. but i dont think you are better, you may be good, but a pilot that learns everything possible is ALllways better

 

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Guest MonkeyLight

I too mi the SLAMS they were funny, outrunning missles escaping laser fire running circles round a-wings oh WHHHHHUYYYYYYYYYYYYYY?(ignore the U)*Sob*

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Originally posted by K_Kinnison:

okay... answer me this Fedikyin which is a better pilot... one that uses a craft with no shields, and the only energy managment he does is powering up lasers. Or a pilot that learns to use his shields to the fullest, by diverting energy, and transphering energy to shields or lasers, or vis versa.

 

 

The one that doesnt die.

 

I do fly shielded craft aswell btw, and i have learned to manage power.

 

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Guest Thrawn

I loved the one mission in TIE Fighter where you have to take out a Interdictor, A platform, 3 frigates, and a supply convoy while dodging Zarin's T/A's in a missile boat alone, with only 2 squads of T/I and a Squad of T/B to help. THAT WAS FUN!

 

------------------

"Have no fear, your local Grand Admiral is here!"

ThRaWn90,RAL_Thrawn

Rogue 6

 

 

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Guest Morfeo

Hello XWA Fans.

 

Yes, the SLAMS. I waited for ages for that to make its appareance in XvT. Since in that game pressing the N key will give you the all familiar message "This craft is not equip with the SLAM blah blah blah", I figure that sonner or later a 2nd expancion was to be made for XvT. Too bad, it proved to be never...

 

I get the impression that the standard speed of the Missile Boat is greater in XWA than in TIE Fighter. Is still goes very fast, when you pump all the juice into the engine. Things are made better is you have a beam weapon, using its energy to supply its engines. But, defenetly, I understand if people miss that SLAMS. I suspect Vice Admiral Thrawn is mad about this also ;-).

 

The Missile Boat remains the most powerful fighter, however, since when you see its points value in Skirmish it is the one that tops em all. On its own is vulnerable in short range combat, but no Imperial (or Rebel) commander should assemble a fighter force of just one fighter type, unless it is a multi-role ship, like the X-Wing.

 

Still, the insane firepower of its two custom launchers in addicion to its build-in concussion missile launchers makes this ship worthwhile. 80 warheads in one. If you have a squadron, prey is not to late (from the rebels point of viuw!). I sometimes think that should the Missile Boat still has the SLAM, it will make it a bit too powerful, since again it seems to go faster at normal speed than in TIE Fighter. Can someone confirm or deny this?

 

I forgot to mencion this in my first letter but the Miss does has one big weakness... it can only carry a miserable 3 countermeasures. YIKES! Better use those chaff packets when you really need em! This can also be the reason of why that cannon gives to more than 30 units of shields in a power transfer...

 

Morfeo

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THe missle boat is great for stand off tactics. The idea of the MIS is never having to engage in a laser fight. If it gets targeted, or locked on with a missile, dump energy to engines, and activate those SLAMs and the missiles will no longer be a threat.

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Guest Morfeo

Hello XWA Fans.

 

Or, if you are lucky to have one, you may activate your Decoy Beam and prevent your enemy from launching a missile at you in the first place.

 

Morfeo

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