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Sheilded Fighters vs Non-shielded fighters


K_Kinnison

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well, this is one of the reasons i left RSF, everyone was flying TIE interceptors, and i had to do all the dam tests in the T/I. Yet, we still called ourselves a rebel group. go figure.

 

I played 2 matches of FFA with myself and 2 other people. One match we were all in T/I, the second we were all in X-wings

 

T/I game i won 24-13-10. Then in the X-wing game i won again 21-3-1, granted they were newbies, and kept thier shilds at maintanence. But it truly shows you that someone that knows how to manage energy Rocks in XWA.

 

I also did a T/I vs A-wing match agaisnt a fairly good pilot. Now lets comapre the craft, each has the same armor, and Accelertion. the T/I has a speed of 111 MGLT. while the A-wing has a speed of 120 MGLT, which it can increase by diverting energy from shilds to engines. Each has the asme manuverbility. The only real differance is that one has shields and the other does not. and one has four guns, while the other has 2.

 

THe A-wing is a far superior craft, as long as it has shields. Once it loses those, it is a even, or disadvataged match.

 

But in a AI vs AI setup, the A-wing beat the T/I 2 to 1

 

some people swear up and down that thier T/I is a superior craft, and that all good pilots fly them.

 

But i question those people. Which is the better pilot... one that learns how to fly a craft, and only uses throttle, and sometimes Laser energy managment. Or one that learns how to uses both shilds, laser, and throttle mamagment, or one that can do al lthe above, but in every single craft that he can fly?

 

I may not be the best pilot out there, in the more popular craft. but i can fly anything with shields and lasers, and do so very well. The tactics for a fast lightly armored craft differ greatly from a slow, high firepower, highly armored craft.

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Guest Thrawn

People will say that the T/I is better because they don't want to be bothered with shield management.

 

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"Have no fear, your local Grand Admiral is here!"

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Guest krispy

Heh, that's true. My problem is my fingers...they're too damn slow. I focus on the screen and can never hit the right damn button to get my LES config right. And those presets just never seem to be exactly what I want (even though I set 'em myself). When I need some speed, I look down to find the right button, look up and I see myself in flames. No wonder I don't play MP.

I bet I'd get all the way to the fastest finger question, maybe even know the answer, but never get in the hotseat biggrin.gif

Damn I wish I had a cool million right about now.

 

later,

-krispy

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Well, i guess it helps that i have played X-wing games from the begining. Normally in combat i have one hand on the stick, which controls all my movemnt, and firing. Then place my fingers on the ";" "'" for transpher of energy. |Back space| and "[" for Full throttle and 1/3. i can move those fingers up, and can adjust energy levels by sound, each setting has a differant sound. I have 2 pre-sets, one is for H2H (+1 lasers, -2 shilds, and full throttle) and the other is from knife fights (0 lasers, -2 shields, 1/3 throttle)

 

lastly, if i need to do anythign fancy like wingman commands, or weapons configuration. it seems that my fingers know where to go, with just a split second glance if needed. Normally not much happens in the game in .2 seconds.

 

Just need ot get used to it i guess

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Guest krispy

So....you're saying whenever you're fighting anyone, your shields are slowly dropping? Eventually don't they vanish, or do you use lasers wisely enough to keep shields stable by transferring?

 

I never thought of that, imagine the speed an A-Wing could get, even at 1/3 throttle, with shields not charging. The maneuverability and speed would be practically unhittable. Are your presets for playing against humans, or AI, or both?

 

What happens when you get hit though, cuz it has to happen eventually. Do you just continue dogfighting or do you take some time to simply evade and build shields up again?

 

I'd hate to play you MP smile.gif

-krispy

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the joystick does make a big difference. I have a MS Force Feedback pro and you can bind a lot of functions to the buttons. The third axis is useful too biggrin.gif

 

To the matter of which is the best ship, A-Wing or T/I. Both have different tactics for flying, the A-Wing can get in a few shots before having to evade and so can do damage while the shields take the damage. A T/I can make 1 shot then evade. If you fly a T/I it is harder to go head to head with a shielded craft, cos they can hit you once and you die, they can take several hits from you. If, however, you avoid the head to head and use the manouverabilty of the T/I to stay behind the shielded craft you can get the kill. The A-Wing then, fast, shielded, manouverable and low fire power. In AI vs AI the A wing would wing cos they just fly straight at each other and cycle lazers. In a real fight the T/I would evade, as would the Awing. With each shot the T/I makes hit the awing, twice as much damage is done than if the awing hits the tie. In a fight with two good, equal, pilots in a T/I and an A-Wing, they should be pretty evenly matched, maybe the A-Wing winning by one or two shots.

Personally, i'll stick to my T/I cos i've practiced flying it a lot, maybe someday i'll practice tactics for slow, shielded craft and i'll be as good as i am in a T/I.

 

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"I see boundaries more clearly now than i used to, I'm better at toying with people cerebrally than i was a few years ago. I'm better at f*cking with your head." - Chino Moreno

 

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That is why i am trying to get a mixed craft war going on in BSC, got 9 clubs signed up so far... maybe more

 

With a T/I vs A-wing match i used the old US NAVY tactis of slash and extend. the T/I pilot will try to cut behingf me, and i will allready be .4km away b4 he gets around, all i need is a qucik tun, and i get a 2nd H2h shots, while he is still at 1/3 throttle. Worked every time, never try to circle a T/I, b/c you will allways lose

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Guest Morfeo

Hello There!

 

My first reply to a letter. ;-)

 

I guess you can also apply here, what I call the 'Star Wars golden rule'.

 

This weakness of the unshielded fighters is balanced by the fact they they are must commonly deploy in numbers. The T/F and the T/I, always outmunber opposing rebel ships. THe all mighty T/D is very rare endeed.

 

But, since you are refering on a one on one basis, yes the A-W is superior than the T/I, taking into account that they are manned by pilots of the same skill level.

 

Morfeo

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I find I'm less complacent when in a tie-fighter AND have less regard for my own safety (I know that sounds contradictory). TIE psychology is you and your TIE are disposable to achieve the goal. In tie fighter I sometimes crashed my tie into an objective if my hull was critical and so was the target, after all I had auto eject and won the mission despite losing a tie. In "The Hutt Gambit" a book in the han solo trilogy han explains to jerek "the first time I flew ties in combat I was terified, I thought I'd vomit, then I realised I had no atmosphere in the cabin and could not take my mask off and would suffocate on my vomit" It's from the darkest fear that comes a very aggressive courage. "F**k it, I'm gonna die anyway if I don't start whooping some ass!!!" And you fly balls out with lasers spewing! You don't think about recharging your shields after a dogfight, you just go psycho with evasive action and snatch every shot you can!

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which is the better craft tho, in 1 mirrored match, and which is the better pilot

 

It isn't flying a shieed craft vs a Non-shielded craft. obviously the one with shields is better. But which is the better pilot, one that knows how to use shields, or on taht is insane enuf to fly in one without, and do well?

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"Good" pilots fly them because "bad" pilot or pilots with a bad con will

suck hard flying them. You can get insane K/D ratios in T/I melees. The

same thing is true for T/F. Unshielded Ties have a hard time in a 1vs1

against a good pilot in a shielded craft. The better shieled and armed craft

is the winner in a 1vs1 most of the time. It looks better for a Tie in a FFA

melee. You can get a nice K/D ratio if you use hit and run attacks and

evade all the time. A T/F or T/I is often a very ghosty target in an online

match.

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