Tesla Posted October 29, 2004 Share Posted October 29, 2004 Well i'm attempting to get the Katarn lightsaber from Jedi Academy into KotOR. Now i need to know in which order i should use the link tool in gmax, What i mean is w_saber first, or w_handle first (these are mesh names of the RavenSoft katarn hilt model) I the disruptor working by doing the tutorial included with MDLOps. And i got the Bryar Blaster Pistol from JA in KotOR fine, will be making them seperate w_BlstrPstl_num and whatnot soon, it's not that hard. But lightsabers seem to be more difficult, i kinda got it to work, but only the bottom half of the model to show up and it didn't draw a blade, well it did when you pressed x to flourish the weapon. .UTI is easy, and there's no problems there, i just need some advice on getting the linking right. Link to comment Share on other sites More sharing options...
svösh Posted October 30, 2004 Share Posted October 30, 2004 this thread has similar discussion , we cannot get sabers and there elusive mesh to compile, right , http://www.lucasforums.com/showthread.php?s=&threadid=138909 about linking look at these two threads http://www.lucasforums.com/showthread.php?s=&threadid=138872 cchargin post, 8 posts down http://www.lucasforums.com/showthread.php?s=&postid=1674613#post1674613 I hope this helps svösh Link to comment Share on other sites More sharing options...
Tesla Posted October 30, 2004 Author Share Posted October 30, 2004 Ah. Well that's a bummer. Well i hope someone figures it out, those bioware hilts do look dreadful at times. Anyway thanks for the linking.....links Link to comment Share on other sites More sharing options...
svösh Posted October 30, 2004 Share Posted October 30, 2004 No problem , sorry that it had to be bad news , I have been trying all kinds of crazy things with the saber models for some time now and exporting. Compiling but half the time when I go to equip it my game crashes and a few times I had the hit with all it 's anims but no blade I tried converting the blade mesh to Aurora AniMesh but that was no better the default animations where lost when I exported. Hopefully it will be figured out soon svösh Link to comment Share on other sites More sharing options...
Tesla Posted October 30, 2004 Author Share Posted October 30, 2004 Well i got the linking done alright and the blade shows up, all be it on only one side. The hilt model shows up now. Seems a shame that Bioware didn't make mod programs/utilites for KotOR, they gave all their heart & soul into NWN, and LucasArts ruined it by not letting them support modders. Link to comment Share on other sites More sharing options...
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