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what are your favorite ships to fly?


Guest STA JABBAFETT

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Guest STA JABBAFETT

I think Awings, Xwings, TIE/Is, and firesprays are the coolest, because they are really fun in a dog fight of 72 fighters in skirmish (that is so fun!)

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Geez, when was the last time i see a topic like this.

 

Funnesy ship for me to fly isthe NCA Z-Int

 

Crappy shilds (one or 2 lasers absorbed) horrible Accel/Decell, Fast, and not very strong. but has 3 settings for the lasers, which i call, sinle fire, duel fire, and overcharge (4 shots) the 3rd setting sucks energy liek a beast, bit acn take another Z-wing out in almsot 1 shot.

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THE STAR DESROYER!!!!!!!!!!

An ISD is pretty slow...BUT ITS BIG!!!

The response is so slow and its so slow it takes forever to get anywhere.I saw it ram a base and destroy it.

Actually I kinda like the Correlian Corvette its big and its kinda fast.

I'll let you rent an ISD from me for about 3,0000 Credits per day...

 

------------------

The Mechanical Demon...

 

Epyon.gif

 

I will destroy all in my way...

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Guest Morfeo

Hello XWA Fan.

 

These is clearly not the first, nor last post about this topic. But it is the first one I give my two cents ;-).

 

Rebel Fighter: I must say the A-W first then the X-W. You have no idea of the debate about this, but I teorized that the main reason why people favor the X-W over the A-W is because is a multi-role craft; it is more flexible. It performs well in just about any combat theather in a variety of roles. It is a potent fighter, but load her with torpedoes and you have a capable ship that can make fast paced torpedo runs on larger ships. To me, speed is everything. I like the idea that if I am in trouble, I can have the ability to run away to safesty and regroup with eather friendly fighters or the covering fire of a large ship. While I try to achive a balance bettewn being a offencive/defencive player I must admit I lean towards the defencive end of things. Superior firepower is another thing why people like the X-W and I must admit that in heavy fighting I am forced to transfer energy from shields-to-cannons because they tend to run dry, something that happend less frecuently on the X-W. The A-W is not very good against large ships overall, but this is logical since it is an interceptor. Well I guess the main reason why I favor the A-W is because I seem to live longer in it than the X-W! ;-). A skilled pilot can turn the B-W and Y-W into a strong opponent in a dog fight, but in their heart, those two crafts are for bombing duties.

 

Imperial Ship: By constrast, the Missile Boat! A fighter which is perhaps to good in long range fighter to fighter encounters and capital ship busting. Its huge missile capacity is almost too unrealistic, I admit. True, it no longer has the SLAMs, but its standard speed is greater than in the game TIE Fighter. The Missile Boat is weak in short range fighting, even if you are good at hitting things by firing your missiles at point blank. Then there's the T/D, an almost controvesial ship. Carring shields and firepower as strong as the strongest bomber, and unmached speed, this is the most power ship in the game. To bad most people dont know how to fly it!

 

New ship: The Planetary Fighter. When I first saw this fighter I new its strenth was going to be speed. It has like a turbo engine under it. Sure enough, only the T/D in faster than this one. Enough Said!

 

I also like the transport ships, the Otana and the Falcon.

 

Morfeo.

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Guest Commander Horn

My favorite ships to fly would be the Falcon, because of the turrets, and the TIE Interceptor, because it is really fast and manueverable.

 

------------------

"What we do in life, echoes an eternity."

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Guest vanilaiceismygod

my fav ship to fly, would be a tie advanced, because its slightly more manueverable than the xwing, but a little less durable.

but i got a question, how can you play cap ships, i got the nca patch, and i thought you got cap ships with that. or do you have to us binhexedit or something?

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vanilaiceismygod...trust me when I say that flying the Cap Ships is a complete disapointent...

 

As for the best fighter, IMO it's the TIE Advanced. Fast, shielded, four lasers and a nice loadout, followed by the B-Wing, then X-Wing.

My least favourite is the A-Wing...I detest this small ship even more than the TIE/F...hell, I'd rather fly an Pinook!

__________________

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'Beware of Bouncy Green Balls'

They are more powerful than you could possibly imagine!!!

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Guest vanilaiceismygod

primarch, yea i found the shiplist.txt and youre right, it sucks, hard. but im glad i finally found someone who agrees with me on the advanced vs a x-wing or t/i. i hate it when people say "the interceptor better cuz its fun to die with one shot". oh well, makes my job easier.

vanilaiceismygod

 

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Guest Marril

Reb Fighter: Easily the A-Wing. Fast, deadly with an ungodly missile capacity.

Imp fighter: TIE Defender. True, when its shields are failing it tends to crunch, but it's the fastest in the game, and is a VERY nice multi-role fighter.

Shuttle/Heavy Transport: the ATR and A/S. The only drawbacks are that they're easy to hit, and the turrets can only target one ship at a time.

Light Transport: the YT-2000, no debate. Not only does it look better than the Falcon, it hsa a better warhead capacity smile.gif

 

LEAST favourite ships:

Reb Fighter: Z-95, 'nuff said.

Imp Fighter: TIE Bomber. Slow and weak.

Heavy Trans.: Imp Landing Craft. It sucks big time.

Light Trans.: YT-2400. The turrets can't autofire and it's too slow to be on any use as a fighter.

 

BEST of all time IMO:

darkmoon.jpg

 

*prays it doesn't show an Angelfire ad*

 

Edit: god frick it! It DID show an ad! Grr...

 

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Why is it that whenever someone says SOL I am always in trouble... whether it be Standards of Learning or (the other version). I'm always screwed.

--Tyais

 

[This message has been edited by Marril (edited August 09, 2000).]

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Guest Darth Massacator

Currently, here are my fav's:

 

1.) X-Wing. Jack of all trades, master of none. But it's still my fav in dogfighting. Not a bad capital ship destroyer either. I'm too much of a Star Wars/Jedi-junkie to fly anything but rebel fighters, especially the X-Wing.

 

2.) A-Wing. Fast, manueverable, very nimble. In my opinion it's a pure dogfighting machine. I can stay alive in 'em for a long time the only problem I run into is keeping the lasers charged. For some reason in XvsT, running an A-Wing without any sheilds was easy, and now in XWA I can't do it anymore.

 

3.) B-Wing. Obviously a fine capital ship destroyer. But I don't mind having one in a dogfight either. Very underestimated in that category.

 

4.) Millenium Falcon. I love the turrets, it's almost a game-spoiler.

 

'dat's it. Like I said, I don't fly imperial ships much. In fact, come to think of it, I haven't flown one since XvsT came out. I do wish more of the imperial ships had sheilds, or thicker hulls.

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Well, youve probably already guessed what im gonna say :

B-WINGS ROCK !

Nova squadron (MY NOVAs) will kick ass, especially when I get my new dog-fighter b-wing design finished (4 blasters, 4 ions, faster, and a slightly larger payload, and better shields plus the manoveurability to match !)

 

------------------

Nove Squadron, Elite B-Wing flight group stationed aboard the MC Oracle, home of the tech library.

 

'No capitol too large, no corvette too armed. NOVA squadron, for ALL your extermination needs. Our special at the moment - Eclipse Star Destroyers !'

Commander Jon 'DFMD' Adamson - leader of Nova Squadron (B-Wing ID = 'The White Witch')

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Guest Papa Roached

Reb Fighters:

X-Wing-for its all rounded goodness

B-Wing-for its ability to take damage and keep going

 

Imp Fighters:

TIE FIghter-just cant beat a classic

TIE Interceptor-so much fun to fly

Skipray-all i can say is "hehehe, here cap ship, cap ship, cap ship"

 

MOST FAV=TIE Interceptor

 

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"I am not a Roach, I am the Roach and thats Mr. Roach to you."

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Guest STA JABBAFETT

I actually like Z-95s I read the Rogue Squadron books and also play SWCCG and it is always fun to fly in them, they handle alot like an a-wing but also like an x-wing, have low shields though

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Guest Cid_MCDP

TIE Defender. there is no other reason to fly anything else. you've got shields, tons of speed and manuverability, warhead capability, ions, and a hyperdrive. i make skirmishes with me in a TIE/D going after DREADs and it just isn't even funny. if you stick your shields on normal, lasers on increased, you fly by them so fast they can't even hit you (unless of course, you fly in straight lines)!

 

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Come get some @ www.mcdp.net

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Guest Morfeo

Hello XWA Fans.

 

Sure, the T/D and the Missile Boat are the most powerful fighters in the game, and some people may say that there's no reason to fly anything else. If, however, you apply integrity in this matter, you will find that these two ships arrived to late to make an impact in the series on events that culminated with the destruccion of the second Death Star in Return of the Jedi. Thus, their main weakness, is that these ships are rare indeed. I take this 'rule' into effect when I create my missions in Skirmich Mode, only including a few of these fighters, while the standard T/F forms the back bone of the attacking force. This may well be the reason why I held my 'disagreement' coments when I see people saying that they like the T/F or T/I when is clear that the T/A or T/D are better ships. In short, if you see a T/F heading towads you, you better start preying that there are not another hundred T/Fs following behind. In my experiences in Skirmich the AI is more efficient with the T/I than the T/A. It is very good at attaching itself into the rear of a ship and staying there until its victim is destroyed. The T/A an the other hand, fires a missile and/or several lasers shots before overunning its target. Then it will angle for another attack run. All these observacions are based in the AI set to Super Ace, mostly. One thing that really got me by surprice is the now well known fact that one of the reasons that people like the T/F and T/I is because they don't have to mess as much with energy adjustment since they have no shields. Is distracting or to much button pressing or inconvinient I have readed. I just simply didin't see it that way; as an advantage in combat.

 

I already mencioned my favorite fighters, but here is what I think about the others:

 

Cloak Shape and Fire Spray: These two ships are similar but the latter is better. They can take a lot (they have the same shields of a B-W), but once their shields start failing, start hoping that there's help on the way. This is because is quite hard to recover shields via the use of just two cannons, expecially in the thick if things. The B-W has 6 cannons, a big diference in the long run.

 

Pinook: Handicap fighter. Only the top 1% of the elite can make use of this particular fighter.

 

R-41, Razor Fighter: Both have good fire power; 2 lasers, 2 ions, good for all situacions. The latter is better because of its stronger shields. Good in the hands of skilled pilots.

 

T-Wing, Z-95: Like the Pinook, the are handicap fighters. The T-Wing is very small and fast, good against the T/F, and in the hands of an expert it can cause problems to a slow moving bomber by zooming in and attaching itself into the rear of the ship. Still this requires a great deal of bravado since the T-W is very fragile; there's no room for mistakes. The Z-95 is a special fighter, and X-W fanatics should aprecciate it. Should this fighter have not existed nor whould have the X-W...

 

Supa, Persuer; Same weapons; Two lasers, one ion. There's no dout which is the best of these two, however. Smaller, and more durable, I kinda like the Persuer fighter. It is for bombing duties mostly. The Supa is a fighter that I ran away from! Ugly looking and big, it is very easy to hit. I don't like this one.

 

IRD: Its ok. Not the best nor the worst kind of fighter. It is for dogfights mostly.

 

Prey Bird: Well, looks like a ehem...ehem...a fan from....has....infiltated in Star War's territory. Well, maby it dosen't look like the real thing and its name it spelled backwards... This fighter's main attribute has to be its turning speed, something that I notice imidietly when I hop into one for the first time. Also, I find it a bit fustrating to hit. Sometimes, the Prey Bird is right there in my nose and I miss! Its shape. It depends what fighter I am using against it. In an X-W, I find myself turning the gun harmonization off, so I can hit it more easily.

 

Toscan: Needless to say, you just can't assume that brainless piloting attitude, enter the fight with all guns blazing, and expect to win it all. The Toscan will toast you. Its 6 cannons not only gives it exellent firepower but also good shield recovery rates. True, for bombing missions it needs the escort of friendly fighters more so than the B-W as it is slower (but it's turning speed is better) and can't take as much punishment. It can't carry to many torpedoes either. One might say that this ship was developed after the Y-W because of its canopy section. My story in my missions reflects this, however. :-)

 

Skip Ray: Yet another killer for the Empire, I said when first saw this one. The Missile Boat, the T/D, now this... The IMPs always with their surprices while the Rebels always end up eating space dust. Why did the E-Wing and the K-Wing had to be developed after the Battle of Endor? Well, anyways, with much anticipation I climed aboard the Skip Ray and then reality came crashing in. A miserable 2x2 torpedoes? True, it has two more launchers with 3 missiles each, still...I mean where the hell did all that space inside the Skip Ray's thick hull went?

Clever move in the end, because, even when you link up it's five cannons altogeter, it's rate of fire remains fast. I flew one of these head on towards a crusier with all guns blazing, scoring hit after hit in a relentless rain of damage...it felt good. The damage result really adds up. The Skip Ray, more than any other bomber type ship, relies in its cannons to do the dirty work. But, it is slower and less maneuverable than the B-W(and somewhat easy to hit), requiring it to work in coordinacion with other fighters for sush missions. And remember that the more you use your cannons the slower your shields will recover. Ahh, choises, choises.

 

In Skirmich Mode the AI on Super Ace, is not very good at making use of the bomber ships when given orders to attack large ships. They are simply too shy and not agressive enough to exploit their damaging power and this attitude makes them dead ships by either returning fire or by escorting fighters. They are simply too conserned about being hit by defecive fire when they have the shields to rock and roll. Maby Ill set them in a lower AI level to see what happens.

 

Morfeo

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Guest YT-2000

Greetings, pilots...

 

I think you have allready guessed - The Corellian YT-2000 transport is my favourite. My favourite rebel fighter is the X-wing. Have no imperial favourite. It's against my principals to fly for the empire... Silly, isn't it?

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Guest vanilaiceismygod

Nice post morfeo, it's interesting to hear something other than I like a-wings cuz they're fast and t/d's cuz they're perfect. BTW, I just wanted to add that i love any ship with sheilds. Ironically, I always set them to -1 or -2. You can get better speed, and they can really shore up your hull. When was the last time an interceptor took a shot from an x-wing (cannons linked) and lived? people say that in an interceptor you shouldnt take two hits because its agile, and thats where the balance comes in. Yet if you played with a T/A instead there more possibilties. You have the option of playing dirty, while youre chasing down an xwing put shields double back so you can slow down to 1/3 and get in that last shot before having to break off cuz youre being tailed. If you set shields to -2 you can still be a kamakazi tie, but youll also be fastest thing in the field, and even then the 20 percent shields can save you from someones lucky shot. People say they dont like to adjust them and if you do you can't concentrate on flying, but with enough practice you'll have an advantage over those who dont bother to develop the skill.

Basically what im saying is just that if you practice enough using shields can be reflexive enough that they can be effectively used to give you more of an edge over any pilot without them'

vanilaiceismygod

:smokin

(i hope that smilies right)

 

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Guest Morfeo

Hello XWA Fan!

 

Yes, shields are good. I must say that I am gratefull about them in XvT and XWA over the original X-Wing game and TIE Fighter. This is because, in the former games, shields now have the ability to auto-balance themselves when taking fire unlike the latter games which was had to be done manually. Should shields still have to be rebalanced manually in XWA, maby, just maby, I will find myself agreeing with people that say that managing shields in a bit distracting in combat. ;-)

 

But, as hard as I try, there is something that I don't like about shields. You have the ability to pivot your shields to the front or to you rear, to 'further protect' that side at the expense of the opposite side. The idea of this is to make maximun use of your avaliable shield output; efficiency in another words. Firtly, you can't do that if your shields are fully charged. If you are at half shield power (100%) and pivot all your shields to one side, you will, of cource, end up with 200% on that side. But, the effect behind this is missing! Your ship is soppuced to take as much damage, even if you are at this half shields power, that a fully shielded ship! Insted, if hit, the pivoted shields will drop at the same rate as if it was equally distributed, killing that ability. There is no reason to pivot shields then, when the number of hits that you can take remains the same. It looks to me like the math formula for this effect is missing, or was not properly applied. ;-(

 

Morfeo

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jsut a side note... the only real time i use the angling of shields is if i am fighting a Ion craft, or my shilds go below 50% (on each side) or 100% on one. The way they works is that they will abosrb laser damage. But once you get less then 10 SBD you start taking hull hits, or system hits from Ion craft

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