redfella Posted November 25, 2004 Share Posted November 25, 2004 I have been recently messing around with the Machinimation tools that came out about 8 months ago (with the Game Over demo). Imo, the Machinimation software is really nice. It lets you do a lot of great things with cameras, actors, events, lights, etc. etc. (If you don't know what Machinima is, google it!) Anyways, one of the greatest parts about the Machinimation program is that allows you to import custom maps (for sets), and models (for characters). I tested this possibility out by importing the q3 Klesk player model (/baseq3/pak0.pk3/models/players/klesk) and it worked flawlessly. I got Klesk in Machinimation with no problems at all. So I figured that I should be able to fire up Jedi Academy and do the same thing (being that JA is using the q3 engine). However, upon browsing the assests1.pk3 file, I discovered that Raven totally modified the directory structure for player models (from q3). Instead of using the standard; head.md3, lower.md3 and upper.md3 files for the models, they are using some complicated methodology using .xsi. Ok, now here is where my problem lies... To be able to import models into Machinimation, the models NEED to be in the standard; head.md3, lower.md3 and upper.md3 file structure. Is there any way possible to modify Raven's models so I can import them to Machinimation? If anyone could help, it would be greatly, greatly, greatly appreciated. Thanks. Link to comment Share on other sites More sharing options...
Lil Killa Posted November 25, 2004 Share Posted November 25, 2004 Hey it's redfella! You're probably going to have to take the mesh by its self and re export it like you wold a Q3 model. THis would includ some kind of animations and taging and I think Q3 has bones.... All of this can be done in gmax or milkshape. Link to comment Share on other sites More sharing options...
redfella Posted November 25, 2004 Author Share Posted November 25, 2004 hey Lil Killa! I understand the principals of what you just said, however, I would not be able to excute that in practice. I have little to no experience in modeling in general... Let alone hacking model file structures. Would you be so kind to do a run-through and see if it works? That would be greatly apprecieted (more than you'd realize ), and I will owe you one. Thanks in advance. Link to comment Share on other sites More sharing options...
redfella Posted November 25, 2004 Author Share Posted November 25, 2004 Oh and btw, do you have IRC? If you do, come drop in #levelsource on irc.gamesurge.net. We can talk it over there if you decide to give me a hand. Link to comment Share on other sites More sharing options...
Lil Killa Posted November 25, 2004 Share Posted November 25, 2004 heh What I posted above is about all I know on the matter. I have been to the irc channel but only once. It would be easier to contact me via MSN or AIM. Link to comment Share on other sites More sharing options...
redfella Posted November 25, 2004 Author Share Posted November 25, 2004 Ahh, darn. -I spent today messing around with Milkshape and trying to figure out how to export a .md3 file. -Tried to go through a tutorial, but it was kind of poorly written. :/ -Anyways, I'm sure I will get it sooner or later. -Thanks. Link to comment Share on other sites More sharing options...
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