Guest TK421 Posted September 27, 2000 Share Posted September 27, 2000 Hi folks, I've rebuilt the Miranda-class with the weapon array But I can't get the damn turrets to work (even though I got them to work on the Stargazer now) and the problem really has me stumped. There's little point in releasing the OPT until I get this problem fixed, so if anyone can help - please read my topic in the Editing Corner. The Opt will be immediately ready for download once this problem is resolved. ------------------ "No no son, you gotta hit 'em in the head so they stay down, like this! *WHACK*" TK's OPT Factory Link to comment Share on other sites More sharing options...
Guest Vark111 Posted September 27, 2000 Share Posted September 27, 2000 Heh. That's pretty freakin' awesome, TK! Does it have rear-firing missiles as well? ------------------ When you were born, you were crying and everyone around you was smiling. Live your life so that when you die, you're the one smiling and everyone around you is crying. Link to comment Share on other sites More sharing options...
Guest Molar Posted September 27, 2000 Share Posted September 27, 2000 That looks great, i salute you! Link to comment Share on other sites More sharing options...
Guest TK421 Posted September 27, 2000 Share Posted September 27, 2000 Hey Vark, long time no see my friend It doesn't have rear-firing right now, but I thought about adding it, all it should take (in theory) is a ROTLAUNCHER mesh on the rear end. Course I gotta get the phasers working first. seen my B'rel class Bird of Prey in my other topics? ------------------ "No no son, you gotta hit 'em in the head so they stay down, like this! *WHACK*" TK's OPT Factory Link to comment Share on other sites More sharing options...
Guest Ms. Talon Posted September 27, 2000 Share Posted September 27, 2000 Hi TK, since the BoP is less agile now, I think shields and hull should be upped to 250 SBD and 50 RU...it's a good balance that way. ------------------ gototalon@home.com http://members.home.net/gototalon Link to comment Share on other sites More sharing options...
K_Kinnison Posted September 28, 2000 Share Posted September 28, 2000 With the Turrets, are you using the Hardpoints correclty? it is moer of an Opt prob then anythign else Link to comment Share on other sites More sharing options...
Guest TK421 Posted September 28, 2000 Share Posted September 28, 2000 Could you explain a little more about the Hardpoints being correct K_K. Each turret (each a very very small cube mesh) has a single RebelLaser attached to the front face of the turret, Mesh-Rotation has been checked for each turret (upper turrets have +Z axis, lower turrets have -Z axis) as per basic guidelines in the ACE_Dxf Guide. Is there more to do? -------------- Taking into account the relative firepower and size of the ships I think their fairly well balanced against each other, but against XWA ships you are probably right. Miranda class Shield: 250 SBD Hull: 60 RU Speed: 55 MGLT Agility: 45 DPF Constellation class Shield: 350 SBD Hull: 65 RU Speed: 75 MGLT Agility: 55 DPF Bird Of Prey Shield: 200 SBD Hull: 40 RU Speed: 100 MGLT Agility: 70 DPF Link to comment Share on other sites More sharing options...
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