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Siege Desert "Droid Part Bug" Can OJP fix it?


Kurgan

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According to a visitor on my server, the way to get the "Droid Part Bug" to happen has been found, and it's rather simple.

 

Apparently if two (or more) droid parts are captured at the same time, or too close to one another (I suppose for the Objective messages to catch up), the other parts aren't all counted, and thought to be "still missing" (Ie: objectives left undone, even though there are no more parts to grab), this ends up making it impossible for the Rebels to win that round.

 

I wonder if there is a way to fix that bug? I doesn't seem to happen very often because you have to be really kicking butt. But it's frustrating when you NEED the time and yet the game screws you over for doing well. ; p

 

Btw, I must say this latest beta is AWESOME, and apart from seeing a "stealth bike" for a brief second or two (sorry, no screenshot) it seems pretty much an improvement over basejka, at least where Siege is concerned (I Noticed some team issues with CTF...instances of the same team carrying both flags and teammates attacking one another repeatedly).

 

Though I am clueless as to getting TeamVoteKick to work. What combination of Cvars do I need to use? It seems I simply can't turn it on... period. ; p

 

Keep up the great work, Raz!

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btw theres a few more bugs in desert also, you can tk some objectives and things with a swoop explosion, like the stations. also one of the walls can be gotten through after you take out 2 out of the 3 (dont think this can be fixed). also one of the health stations can be used through a wall. if u wanna see any of these i can take demos if u need.

 

edit: oh also the missing droid parts bug can happen when on swoop in desert.

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That's a gameplay change and would universally make it harder on one team, namely offense.

 

That's not really fair.

I suppose it's a gameplay change, but isn't the move not fair in the first place? I mean, one swoop explosion vs a lot of dets seems not so good.

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