Omikron Posted April 9, 2004 Share Posted April 9, 2004 Okies, here's what I need help with. I want to create new items of clothing, but I am unsure of where to look for the particular files in the KotoR tool. If anyone would be able to tell me where most of the clothing files are stored, that would be greatly appreciated. Secondly, when I attempt to extract a .tpc file, I am then unable to convert if using the tpc2tga tool, and even though I have KotoR tool set to auto convert it still doesnt, so any help on this would also be greatly appreciated. Thanks to anyone who helps in advance, and then after Link to comment Share on other sites More sharing options...
T7nowhere Posted April 9, 2004 Share Posted April 9, 2004 Useing KT ERFs-->swpc_tex_tpa.erf--> P Double click the file and an image viewer will pop up you can then extract the texture by hitting the write button in the image viewer. Link to comment Share on other sites More sharing options...
Arteale Posted April 9, 2004 Share Posted April 9, 2004 Just a notice, if you want yothe picture put the tag at the end. Link to comment Share on other sites More sharing options...
Omikron Posted April 9, 2004 Author Share Posted April 9, 2004 Cheers for that, but where exactly are the files for stuff like clothing, armor etc, not the stuff that Bastila 'n Carth etc wear. Srry about this, shoulda made it clearer in my original post. Link to comment Share on other sites More sharing options...
Alfrauk Posted April 9, 2004 Share Posted April 9, 2004 P includes the armor. Link to comment Share on other sites More sharing options...
Omikron Posted April 9, 2004 Author Share Posted April 9, 2004 Ohk cheers for that. And one final question, is there a way to know what each armor is in the game, or is it a trial and error method? Link to comment Share on other sites More sharing options...
T7nowhere Posted April 9, 2004 Share Posted April 9, 2004 You can find all the Item armors in BIFs-->Templates-->blueprint,item. the clothing is all labled g_a_classxxxx except the one you buy at yavin thos are g1_a_classxxxx. you can open the item editor by double clicking the file. when it's open on the general tab look at the boxes body Variation and texture variation. body variation= the model in appeance.2da. 1=a underware 2=b base clothes 3=c g_a_class40xx 4=d g_a_class50xx 5=e g_a_class60xx 6=f g_a_class70xx 7=g g_a_class80xx 8=h g_a_class90xx 9=i jedi robes 10=j revens/starforge robes texture variation= the number on the actual texture. so if I grab a texture at random PFBG05 P=PC,Player or something like that F=female B=body G= g_a_class80xx 05=g_a_class8005 which equals = Calo Nord's Battle Armor. hope thats what you wanted to know. Link to comment Share on other sites More sharing options...
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