Bobo Posted February 2, 2005 Share Posted February 2, 2005 in the game, Star Wars Galaxies, theres attacks that damage enemys within a certain distance around you. They are called Spin Attacks, or Area Attacks. Now having Area Attacks in Kotor would help me with my needs. but i wonder, has anyone made an Area Attack for kotor? If anyone can help me find such an attack, ill gladly appreciate it. Thanks --------Bobo:c3po: Link to comment Share on other sites More sharing options...
tk102 Posted February 2, 2005 Share Posted February 2, 2005 There are no melee attacks of this nature. Force powers obviously are a different matter (Force Storm comes to mind). I cannot conceive of a way to mod that type of attack in the game. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 2, 2005 Share Posted February 2, 2005 Originally posted by tk102 There are no melee attacks of this nature. Force powers obviously are a different matter (Force Storm comes to mind). I cannot conceive of a way to mod that type of attack in the game. What about editing the scripts of a combat feat like power attack? Is that possible? Link to comment Share on other sites More sharing options...
Achilles Posted February 2, 2005 Share Posted February 2, 2005 Originally posted by Mono_Giganto What about editing the scripts of a combat feat like power attack? Is that possible? Wasn't there some discussion a while ago that resulted in the discovery that new feats were not possible? It's been a while, so I could be mistaken. Link to comment Share on other sites More sharing options...
tk102 Posted February 2, 2005 Share Posted February 2, 2005 The use of feats is internal to the game engine. After digging into the k_inc_generic to search how combat is handled it appears we hit a road-block with this line: ActionUseTalentOnObject(tUse, oTarget); where tUse is a Talent (including Force Powers and Feats). That's the line of code that runs when a bad guy attacks by spell/melee/ranged/grenade. I suppose it may be possible to hijack this script and apply damage effects to others in the surrounding area but you'd have to roll your own combat determinations. Mono, you could perhaps do a check to see if Master Flurry or something similar was the Talent being used by a bad guy. So in short, it may be possible to get the bad guys to have a whirlwind attack, but the good guys wouldn't be able to unless you let the AI do all your combat moves. Hmm. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 2, 2005 Share Posted February 2, 2005 Originally posted by Achilles Wasn't there some discussion a while ago that resulted in the discovery that new feats were not possible? It's been a while, so I could be mistaken. I meant altering an original feat, liek power attack, not making a new one. Simply editing a script or anything that determines the effects of power attack. (Using the same example.) Link to comment Share on other sites More sharing options...
tk102 Posted February 2, 2005 Share Posted February 2, 2005 That's just it... there is no script to edit other than the AI script. Link to comment Share on other sites More sharing options...
Achilles Posted February 2, 2005 Share Posted February 2, 2005 Originally posted by Mono_Giganto I meant altering an original feat, liek power attack, not making a new one. Simply editing a script or anything that determines the effects of power attack. (Using the same example.) Altering original feat = new feat :D:D Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 2, 2005 Share Posted February 2, 2005 Originally posted by Achilles Altering original feat = new feat :D:D True, but not in the sense of "adding" another feat, there would still only be power attack, flurry, and critical strike. Not like the three of those and a new insta-kill slash or anything. Link to comment Share on other sites More sharing options...
Darth Smaug Posted February 4, 2005 Share Posted February 4, 2005 make a mod for that instant kill, and add the feats with KT...simple as that =) Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 4, 2005 Share Posted February 4, 2005 Originally posted by thijskerulescit make a mod for that instant kill, and add the feats with KT...simple as that =) Alright, release it on Pcgamemods for us then, I'm sure many people would love to have a new feat. Link to comment Share on other sites More sharing options...
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