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Need help one last time.


Darth Stryke

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Okay, first off, I thank everyone for their model help in the past. KOTOR's format is confusing to me but I finally got the hang of it. :D Now, I have a few saber hilt models I was considering releasing for TSL, but I may not get the game for another week to two weeks now:( So I decided to finish them and release them for KOTOR for the time being. Now, my problem. I have a new hilt in-game. The skin is fine, as is the model itself. However, the blade only appears from certain angles when turned on and when turned off, the blade still shows from some angles. I tried exporting it with the replacer via T7's tutorial and by manually placing and rigging via the other way as described in the tutorial that came with MDlops. This error occurs both ways. I fixed this before but cannot recall how I did it. Also, in GMAX the blade is not visible from a certain angle as well and I tried using a few different sabers when rigging my own model and the same thing happens. Now I suppose I will feel like an idiot once I hear the answer to this, but I am tired and ready to go to the next hilt :) Thanks!

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So when replacing my saber with another, do not touch the blade meshes? I was under the assumption that they had to be linked to the saber they were for. Hmm, that would probably be my problem.

 

EDIT: Or not...I did not touch the blade meshes atall yet the issue still remains. Hilt looks and acts great, texture is fine, blades are doing the same thing still. :confused:

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Hello,

 

Make sure your source binary saber model is good!

 

Take the binary .mdl and .mdx you use as your saber source for replacer and put them into override. If you stilll get the blade problems with those files then extract fresh .mdl and .mdx with kotor tool and try replacer again.

 

Most important: keep track of your files. I suggest making a new directory and put ONLY known good files into it then try again. This got me once when I was debugging! I kept grabbing the wrong file and putting it into override. Took me a while to figure out why I was not seeing any changes.

 

Linking to blades is not necessary. Linking to the correct dummy object is important.

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Don't overlook the small things, although I may be beating a dead horse here, just double-check that your blade texture has the proper alpha channel, and the proper .txi file, although the only problem I ever found with those two files, was making a black blade, it was by request.

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Well Cchargin, I think I have it now. (Hope so at least.) I put the w_lghtsbr_001 binary file I was using for the replacer into the override and it came up with the same issue in-game. I will re-extract a new one. *fingers crossed* this should fix the problem so I can rig and release my sabers. :D

 

EDIT: Thanks everyone for all of your help. I FINALLY have the model in-game working perfectly. Now I can finish my sabers and release them :D YAY! Errmm, yea, thats it.

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