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light emitting suface troubles


zag

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i added applied a surface light shader to my map but the lighting is very very dark..ive tried increasing the q3map_surfacelight with no effect..

here is a screenshot of the map:

http://img207.exs.cx/img207/279/shot00135cv.jpg

and here is the shader i am using:

textures/tantive/ceiling_small

{

// light 1

qer_editorimage textures/colors/white

q3map_surfacelight 1000

surfaceparm nomarks

{

map $lightmap

glow

rgbGen identity

}

{

map textures/colors/white

blendFunc GL_DST_COLOR GL_ZERO

rgbGen identity

}

{

map textures/colors/white

blendFunc GL_ONE GL_ONE

}

}

thanks in advance

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  • 6 months later...

Oh, thats easy. You dont need a lightimage, you simply need to make that surfacelight A LOT brighter. 5000 at LEAST. To light that tantive scene, I would try maybe 10000, experiment with the brightness until you get the result you want. I make almost exclusive use of light emitting shaders in my maps and if done corectly and sensibly, they yeild fantastic and realistic results. AND they make the light phase of compile go faster than if you use light entities

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