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Two Questions


Allronix

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1) I'd like to put my character into "civilian" clothes. I know it's possible (Juhani Dark Robes were based on the Dark Jedi Female pattern), but KOTOR Tool's "disguise" trait is non-functional. What's the workaround?

 

2) I'm working on a debugged and expanded dialogue pack. I gave each character a "What do you think of (party member" option. How would I make it so they can only talk about another party member AFTER said party member has been recruited (I. e. making sure "what do you think of Jolee" isn't triggerable while the party's still on Taris)

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Originally posted by Allronix

Hmmm. OK disguise might be solvable.

 

I looked in the "scripting" thread, and there's nothing there about tying scripts to globals, unless I missed it.

 

Or, are the globals scripts themselves? I guess I'm confused.

Someone with more scripting experience than I should really jump in and keep me from embarrassing myself, but here it goes anyway...

 

When you do something in one part of the game that will effect another part of the game, then a flag needs to be set. This flag is triggered by the first thing and then used later to cause the second thing to happen. A "global" is this flag.

 

That in and of itself is pretty easy to understand, but surely you can see how things can quickly become complicated if you try to do something really fancy (like keep track of who's in your party and who said what about someone else).

 

Oh and btw, you can't use a global already in the game or you could seriously screw something up.

 

I hope that helps.

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