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How can I make a robe take upgrades?


Damar Stiehl

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You will need to use GFF editor for this.

 

In the UTI file, make sure there is a [bYTE] field called UpgradeLevel. (Create one if there is not.)

 

The UpgradeLevel value needs to be set to 1 (or more! See envida's post below!). You will have to reintroduce the robe into the game after making this change.

 

Edit: Thanks envida, I'm still learning this stuff too.

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tk102 and envida, I also posted the item upgrade information that I could find here. :D Scroll down a bit...

 

I'll reprint the info here;

 

Making your newly added items upgradeable at the WorkBench.[/b] In your item you will need to put the corrisponding number in your items .uti files, UpgradeLevel (Byte) Node.

 

From what I can tell the item upgrade number patterns are thus;

Armors
-----------------------------------
Robes	(Knight & Master)	1
Armored Robes	(Zal Shey)	2
Light Armors 			2
Medium Armors			3
Heavy Armors			4

Blade Weapons
-----------------------------------
Regular 	(Non-Powered)	1
Vibro Weapons	(Powered)	2

Lightsabers
-----------------------------------
Lightsabers 	(All Types)	3

Blasters / Ranged Weapons
-----------------------------------
Blasters (All)	(Scope Only)	1
Blasters (All)	(Scope,Chamber)	2
Blasters (All)	(All Upgrades)	3

I looked through a fair sample of the different item types and these numbers were constant. ;)

 

I hope this helps! :D

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