Damar Stiehl Posted February 25, 2005 Share Posted February 25, 2005 I can't seem to figure it out on my own. I want my robe to have the overlay/underlay slots. Can someone help me out? Link to comment Share on other sites More sharing options...
tk102 Posted February 25, 2005 Share Posted February 25, 2005 You will need to use GFF editor for this. In the UTI file, make sure there is a [bYTE] field called UpgradeLevel. (Create one if there is not.) The UpgradeLevel value needs to be set to 1 (or more! See envida's post below!). You will have to reintroduce the robe into the game after making this change. Edit: Thanks envida, I'm still learning this stuff too. Link to comment Share on other sites More sharing options...
envida Posted February 25, 2005 Share Posted February 25, 2005 You can also set it to 2 which gives two upgrade slots. That means it gets the same upgrades as the jedi armor Link to comment Share on other sites More sharing options...
Damar Stiehl Posted February 25, 2005 Author Share Posted February 25, 2005 Thank you gentlemen Link to comment Share on other sites More sharing options...
RedHawke Posted February 25, 2005 Share Posted February 25, 2005 tk102 and envida, I also posted the item upgrade information that I could find here. Scroll down a bit... I'll reprint the info here; Making your newly added items upgradeable at the WorkBench.[/b] In your item you will need to put the corrisponding number in your items .uti files, UpgradeLevel (Byte) Node. From what I can tell the item upgrade number patterns are thus; Armors ----------------------------------- Robes (Knight & Master) 1 Armored Robes (Zal Shey) 2 Light Armors 2 Medium Armors 3 Heavy Armors 4 Blade Weapons ----------------------------------- Regular (Non-Powered) 1 Vibro Weapons (Powered) 2 Lightsabers ----------------------------------- Lightsabers (All Types) 3 Blasters / Ranged Weapons ----------------------------------- Blasters (All) (Scope Only) 1 Blasters (All) (Scope,Chamber) 2 Blasters (All) (All Upgrades) 3 I looked through a fair sample of the different item types and these numbers were constant. I hope this helps! Link to comment Share on other sites More sharing options...
envida Posted February 25, 2005 Share Posted February 25, 2005 ahh thats nice info to have. Good work redhawk Link to comment Share on other sites More sharing options...
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