escapedturkey Posted February 28, 2005 Share Posted February 28, 2005 Wish-List by Escapedturkey, as per request by RazorAce. 1. Call Vote Limit To 3 Times It seems right now a person can keep call vote spam an unlimited amount of times. Please limit it so a person can only call a vote 3 times. 2. Warm-Up Vote We need a cvar for g_allowWarmUpVote 0/1 3. Auto-Kick / Auto Ban - Warning Not Working *Bug Report* g_autoKickKillSpammers and g_autoBanKillSpammers It doesn't warn the player in center text before the kick/or bans. http://www.umk-inthegame.com/files/shot0000.jpg (I haven't tested it with the Team Kill Kick or Team Kill Ban, but it's probably the same bug). 4. Auto-Ban IP Auto-Write Problem It appears auto-ban for IP adds itself in 3 places: 1. jampserver.cfg 2. The server's memory. 3. banip.txt It should not write in the first 2, because those are difficuilt to edit and also, require a server restart. It should only write in the 3rd and the server should use that vs. the other configs and memory. 5. Auto-Mute For Certain Language This would be good if someone is running around bad mouthing others; i.e. using racist names, etc. No warning or anything, if the person is warned they will just try to override it. What this will do is simply mute any text that contains language that violates language.txt so no one will have to see it. 6. TeamKills by Trip Mine shouldn't be counted If a person lays down a trip mine, and another person walks over it, he/she can force the other person to TK and be kicked or banned via g_autoBanTKSpammers or g_autoKickTKSpammers It would be best if trip mines were ignored as TK's. 7. Port Private Duel Stuff From Enhanced To Basic Please port these from Enhanced to Basic, since that's the one that's always up to date: -More than 1 duel can go on at a given time. -Players can see their duel stats in private duels. -Sabers auto-turn off when a private duel is engaged. -Players start with 100 HP in private duels. -Players can start with a designated shield specified by the server. -Health/Shields returned to previous value before private duel began. Link to comment Share on other sites More sharing options...
razorace Posted February 28, 2005 Share Posted February 28, 2005 You can use g_saberDamageScale to scale the saber damage levels. However, you won't probably won't get the same wicked dismember as you do in SP. Also, these in order of priorty? Link to comment Share on other sites More sharing options...
escapedturkey Posted March 1, 2005 Author Share Posted March 1, 2005 Edited first post for priority and removed stuff that already exists. Please re-check. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted March 1, 2005 Share Posted March 1, 2005 For #2, couldn't you just search the server log for people getting kicked? It might be easier to do that than depend on people to tell you what Bob's IP is... Link to comment Share on other sites More sharing options...
escapedturkey Posted March 1, 2005 Author Share Posted March 1, 2005 I suppose an easier way would to have it a generate a kicked.log that shows the name of the player kicked and his / her IP address. The game's main logs can get quite messy and fairly large. P.S. Revised the list a bit again. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 2, 2005 Author Share Posted March 2, 2005 Changed #1 from Mute to Anti-Spam request. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 3, 2005 Author Share Posted March 3, 2005 Edited #1 and changed #3 to anti-kill spam and did some priority swapping. Please see original post. I'm not bumping this thread, It's been requested by the author that I put this in. Link to comment Share on other sites More sharing options...
Amidala from Chop Shop Posted March 3, 2005 Share Posted March 3, 2005 Anti-chat spam is good. Both xmod2 and Red Slushie have that already. xmod2 also has anti-suicide options. Self-kill is widely-used legitimate technique in CTF so it shouldn't be limited at all in CTF. But limiting self-kill in FFA and TFFA is good. Vote-to-kick is commonly abused. Friends or clan members use it to get rid of players who are beating them on a server that they don't have admin powers on. And now you want to make it so the winning player is also temp banned? Bad idea. I don't enable voting on any of my servers, it just encourages mob rule. Anti-chat-spam and an /ignore playername would take care of a lot of problems. Link to comment Share on other sites More sharing options...
Kurgan Posted March 3, 2005 Share Posted March 3, 2005 Teamkick needs to be added to the menu. Team Kicking should always be enabled for team members who are screwing their own team over. It should be applied to the majority of the human players on a team to pass. As to the suicide spamming, OJP already has that option IIRC, it's g_autoKickKillSpammers. It only applies to people who use the \kill command. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 3, 2005 Author Share Posted March 3, 2005 Originally posted by Kurgan As to the suicide spamming, OJP already has that option IIRC, it's g_autoKickKillSpammers. It only applies to people who use the \kill command. Thank you. It's not listed in the documentation (hint). Revising first post. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 3, 2005 Author Share Posted March 3, 2005 Originally posted by Amidala from Chop Shop Vote-to-kick is commonly abused. Friends or clan members use it to get rid of players who are beating them on a server that they don't have admin powers on. And now you want to make it so the winning player is also temp banned? Bad idea. I don't enable voting on any of my servers, it just encourages mob rule. Anti-chat-spam and an /ignore playername would take care of a lot of problems. I'll take your word for it on the kick stuff. I removed it from my list. My biggest beef on any server is chat spam, hurts my eyes. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 6, 2005 Author Share Posted March 6, 2005 Anti-Chat Spam was implemented. Awesome. I have updated my wishlist, please see first post in this thread. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 6, 2005 Author Share Posted March 6, 2005 Updated first post again. Added #2. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 6, 2005 Author Share Posted March 6, 2005 Added a 4th one. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 6, 2005 Author Share Posted March 6, 2005 Sorry for all the bumps. Added a 5th one. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 10, 2005 Author Share Posted March 10, 2005 Added #6. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 12, 2005 Author Share Posted March 12, 2005 Changed the Priority for #1. Link to comment Share on other sites More sharing options...
razorace Posted March 12, 2005 Share Posted March 12, 2005 please explain what you mean by a Warm-Up Vote. Link to comment Share on other sites More sharing options...
escapedturkey Posted March 13, 2005 Author Share Posted March 13, 2005 Go to a server and choose vote, and then choose Warm-Up. It changes whether there is a countdown to start game or not. Link to comment Share on other sites More sharing options...
razorace Posted March 13, 2005 Share Posted March 13, 2005 Is it one of the options that simply doesn't work or is this supposed to be a new voting option? Link to comment Share on other sites More sharing options...
escapedturkey Posted March 13, 2005 Author Share Posted March 13, 2005 It's a current voting option, but there is no way to enable or disable it. Link to comment Share on other sites More sharing options...
razorace Posted March 13, 2005 Share Posted March 13, 2005 Well, I suppose I need to check it out then. Link to comment Share on other sites More sharing options...
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