WarlordAlpha Posted March 9, 2005 Share Posted March 9, 2005 All i want to do is make a small mod to change Visas's model into the PC model P_FEM_A_MED_04 with portrait po_pfha04 Why? cause Visas is played by Kelly Hu.. and the fact that i HATE her robes.. (yeah i know it wont change in the fmvs or anything) i just want her model changed and head changed... now i'd appreciate it if someone could give me a quick walkthrough as to what i need to change, (give a man a fish and he's fed for a day, teach a man to fish and he's fed for life type thing) or if its just faster to make the changes and post it, i wont complain.. lol... and yeah i thought about putting this in the mod requests... but its not really a request for a mod.. i kinda was hoping for quick pointers. but *shrug* besides i requested a mod to take away the confirm dialogue that pops up when you sell, buy, make, deconstruct stuff.. and i think it got lost in there somewhere lol.. with all the otehr ideas... anyways... thanks... Link to comment Share on other sites More sharing options...
Drakonnen Posted March 9, 2005 Share Posted March 9, 2005 You don't really need to do a mod to accomplish this. Just save your game, and use the KOTOR Save Game Editor. Open the Save game, go to the NPC section, find Visas Marr and change her appareance and portrait. At least I believe its that simple, I can't check and do this myself as I'm not on my home computer currently, but I believe thats all it takes. Just be sure to apply and confirm changes. Link to comment Share on other sites More sharing options...
General Kenobi Posted March 9, 2005 Share Posted March 9, 2005 Yep, just do a new game (or a saved one). Then save, close KOTOR or TSL and open your KSE save game editor and go under your NPC's Then open up Visas (if your changing her) and click on the "Appearance: Party_NPC_Visas" To the right you can change the model to a very wide array. The "portrait" section you can change out your portrait to match. BE WARNED: Make a copy of your game FIRST. Some of the models are for KOTOR and some are for KOTOR II TSL. Some work in TSL others crash the game. Example: Visas to Master Vandar works but Visas to Juhani crashes the game. Just play around with the models and character portraits till you find one you like. AAH THE BEAUTY OF KSE If you don't have KSE it's downloadable from here on the first page of threads up top. Hope this helps ya Link to comment Share on other sites More sharing options...
Achilles Posted March 10, 2005 Share Posted March 10, 2005 KSE is a great tool, but if this individual wants to make a permanent change, then editing the savegame each time might be a pain the butt. WarlordAlpha, to answer your question, you could probably get away with opening Visas' .utc file in KT and changing her Appearance using the drop down. You might have to dig around a little to determine exactly which Appearance that you're looking for, but once that's done all you have to do is save the edited .utc to the override folder. Be careful not to use that PC though. Could do nasty things to your game. I hope that helps. Link to comment Share on other sites More sharing options...
Drakonnen Posted March 10, 2005 Share Posted March 10, 2005 Originally posted by Achilles KSE is a great tool, but if this individual wants to make a permanent change, then editing the savegame each time might be a pain the butt. Once you edit the first save, then reloaded, every subsequent save would still have it has that model for the appearance, wouldn't it? So you'd only have to do it once every new game, right, unless I'm mistaken? Link to comment Share on other sites More sharing options...
SuperSquall Posted March 10, 2005 Share Posted March 10, 2005 Originally posted by Drakonnen Once you edit the first save, then reloaded, every subsequent save would still have it has that model for the appearance, wouldn't it? Your right, but I think Achilles is talking about making a solution that will span multiple new games. Link to comment Share on other sites More sharing options...
Achilles Posted March 10, 2005 Share Posted March 10, 2005 Originally posted by SuperSquall Your right, but I think Achilles is talking about making a solution that will span multiple new games. Exactly. As someone who plays a game many times, it doesn't make a lot of sense to me to use KSE each time I start a new game. My time is better served by making a mod...especially if it's an easy one such as this. Link to comment Share on other sites More sharing options...
WarlordAlpha Posted March 10, 2005 Author Share Posted March 10, 2005 well i tried the KSE thing and altered her that way first... it didnt work for me.. visas still looked like visas... and even when i reopened that saved file and looked again i had it right... i can change my pc np to the model i want.. and it sure is the one i want, but it didnt work on visas... then i proceeded to try to modify the .2da (appearance, heads, etc) and that didnt work.. then again i may have not did somthing right.... i can try this Visas.utc where would i get this file from? to try modifying it? Link to comment Share on other sites More sharing options...
Achilles Posted March 10, 2005 Share Posted March 10, 2005 Open KT and look under BIFs>Templates.bif>Blueprint, Characters. If memory serves, she should be near the bottom (p_visas.utc). Link to comment Share on other sites More sharing options...
WarlordAlpha Posted March 10, 2005 Author Share Posted March 10, 2005 well Achilles... maybe i found a new challenge for ya.. i just tried modifying the utc and it did not work... has anyone else ever tried to modify visas? is her model just not changeable for some reason... so now thats no go on KSE, the 2da files, and the utc... any other ideas? Link to comment Share on other sites More sharing options...
Ellderon Posted March 10, 2005 Share Posted March 10, 2005 Have you saved the modified .utc to the Ovveride directory? Link to comment Share on other sites More sharing options...
WarlordAlpha Posted March 10, 2005 Author Share Posted March 10, 2005 affirmative... any other ideas? Link to comment Share on other sites More sharing options...
Lars1000 Posted March 10, 2005 Share Posted March 10, 2005 Have you tried just copying and pasting the various model and texture info in the appearance 2da from the pc model you are trying to use onto Visas' entry? Link to comment Share on other sites More sharing options...
Xcom Posted March 10, 2005 Share Posted March 10, 2005 IIRC modifying visas blueprint UTC won't work, because that file is practically never used in the game. You need to hack appearance.2da (and optionally portraits.2da) I am not 100% sure, but I think the idea is to make row 101 (your female) look like row 457 (visas). Link to comment Share on other sites More sharing options...
WarlordAlpha Posted March 10, 2005 Author Share Posted March 10, 2005 ok this maybe where i might be messing up... Xcom... in the appearance.2da what exaclt do i need to change? all of it? essentially copy 101 over 457 and just renumber it 457? of is it all the entries after the label column? etc etc... Link to comment Share on other sites More sharing options...
Xcom Posted March 10, 2005 Share Posted March 10, 2005 Oh no, do NOT change row numbers. I think you basically need to copy values from Visas row to P_FEMALE-blah blah (101) row.. (not the other way round like you said). I think you can start with "race" column. On the second thought, first just try copying "normalhead" value only and save the file to Override. This should give P_FEM_ character Visas's head. If that works you can try messing around futher with body models. Link to comment Share on other sites More sharing options...
Drakonnen Posted March 10, 2005 Share Posted March 10, 2005 Originally posted by Xcom Oh no, do NOT change row numbers. I think you basically need to copy values from Visas row to P_FEMALE-blah blah (101) row.. (not the other way round like you said). I think you can start with "race" column. Flip that around I believe. I think he is trying to get Visas to look like the Asian girl, not make the Asian head look like Visas. Another route you might try and go is this: Using the KOTOR tool, extract the .mdl and .mdx files for the asian head you want, as well as the portrait and 3 head textures. Rename all the file names to match what Visas' .mdl/.mdx files and .tga files should normally be. This way the game is searching for the same files, the files just contain what you want them to contain instead, and no .2da editing would be required. You might have to hex edit the labels in the .mdl file. Anyways, I'd think it would work in Theory at least...because I've never tried something like that myself Link to comment Share on other sites More sharing options...
Xcom Posted March 11, 2005 Share Posted March 11, 2005 Originally posted by Drakonnen Flip that around I believe. I think he is trying to get Visas to look like the Asian girl, not make the Asian head look like Visas. Oh.. My bad. Hope he doesn't get confused. Link to comment Share on other sites More sharing options...
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