JarrekStar Posted March 15, 2005 Share Posted March 15, 2005 Hey Guys and Gals I've got a problem with editing a lightsaber's mesh. So the problem is when I import the modified the mesh to the game and equip it the beam is always faintly there but if I turn a little on the camera the beam disappears. And if I press X to activate the saber it doesn't activate only the character moves it aound like it would be activated but the beam is the same... Please help me! Link to comment Share on other sites More sharing options...
T7nowhere Posted March 15, 2005 Share Posted March 15, 2005 You have to use the Replacer function in MDLops. the most important thing to do when useing a new app is to Read the readme. I have also writen a Tutorial that covers what you need to know to make a new lightsaber. Part 3 in the tutorial is a pictorial version of the instructions for useing the replacer function in mdlops. Link to comment Share on other sites More sharing options...
JarrekStar Posted March 15, 2005 Author Share Posted March 15, 2005 Thanx I'll try it Link to comment Share on other sites More sharing options...
JarrekStar Posted March 15, 2005 Author Share Posted March 15, 2005 Well that problem is solved but another showed up ... The thing is the saber is way too big and i can't scale it down! If i scale it down in 3DSMAX it stays as big it was... Help please! I tried everything I could think of... Link to comment Share on other sites More sharing options...
kay338 Posted March 15, 2005 Share Posted March 15, 2005 well i would try to help you out but i dont really understand you, any pictures would help Link to comment Share on other sites More sharing options...
svösh Posted March 15, 2005 Share Posted March 15, 2005 Step one in nwmax ALWAYS** hit Set Environ under general utils on the top to set your scene scale to cm ‘s . Do this before importing the game model. Select all the verts if you are further up in the stack then go to editable / mesh or poly. Vert sub level. When the window pops up chose hold yes and perform a uniform scale on your model then hit reset xform . you may have to re –rig it again and reset it’s pivot steps 7 and 8 in th mdlops replacer tut. The reason to keep your default saber in the scene is so you can make the comparison in size so after it’s unlinked from the anim dummy just right click it and hide it when working on your model when you need to see again right click a blank area on your scene and chose to unhide all. Also be careful to rescale the model not the AuroraTrimesh modifier or you will get a sanity error of your model not being a scale of 1. If all this fails I would take your massive hilt unform sacle to match the default hilt. And select it go to File > export selected, preserve mapping cords Hit File> reset , in nwmax hit Set Environ under general utils on the top. then import a game default saber again , re-import your.3ds hilt don’t change scene scale , if need be rotate and place you hilt where the default is. Then fallow the rest of the replacer tut. Hope this helps you out svösh Link to comment Share on other sites More sharing options...
JarrekStar Posted March 17, 2005 Author Share Posted March 17, 2005 Thank you very much! It works now!! Great Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.