Xcom Posted April 10, 2005 Share Posted April 10, 2005 Ah, glad you got it working. Originally posted by Akira X Ok got th dlg running, with the exception of the actions and facial expressions, for some reason those won't fire off. If any one knows how to fix that I would be grateful. Also any one know what the resfef is for Nihilus voice sound is so I can sync it with the dialouge... AFAIK, Nihilus just doesn't have any facial expressions. His model simply misses a lot of animations. Don't think you can do anything about it. As for his voice, from what I can tell he uses generic alien voice which means he doesn't use separate sound VO_ResRef files. I don't know what dialog editor you are using, but I suggest getting TK's DLGEditor Simply, open your dlg file, click on the root entry (black one) and enter 15 in the "AlienRaceOwner" field. Then for each Entry (red ones), enter 15 in the "AlienRaceNode" field. To determin what kind of sound he speaks, use Emotion dropdown. Nihilus has these available: angry_short angry_medium angry_long comment_generic_short comment_generic_medium comment_generic_long question_short question_medium question_long wounded_small wounded_medium screaming_small screaming_medium You can check what voices aliens have avalaible by looking in alienvo.2da. Link to comment Share on other sites More sharing options...
Akira X Posted April 10, 2005 Author Share Posted April 10, 2005 so the field is called "Alienraceowner" cause I can't see that, I see "Cutscene model participant" and "Voiceover ID" Link to comment Share on other sites More sharing options...
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