Jump to content

Home

Darth Bandon Armor for TSL... Modelling help


Derek K'rail

Recommended Posts

Hello, I am trying to modify Darth's Bandon model (n_darthband.mdl and n_darthband.mdx) the idea is to 'lower' certain parts of the neck to prevent a clipping problem with the PC's head.

 

I am currently using Gmax and mdllops.

 

The proccess I am following is:

 

1- Extract models with Kotor Tool (.mdl, .mdx and textures)

 

2- decompile to ascii format with mdlops

 

3- Load the ascii model with the nwn GMax plugin

 

4- Modify the model (just selecting the vertexes of the neck I want to modify and lower them in the Z-Axis)

 

5- Export the model

 

Now I'm having problems... I don't know why but anytime I try to recompile to binary with mdlops from the exported ascii model I recieve an error of mdlops and (It is in the 'read' ascii part of the mdlops proccess) I cannot continue....

 

Some expert modeler can help, please?

 

Thanks in advance.

 

DK.

Link to comment
Share on other sites

I'm not sure how much this will help, but I believe the issue lies with the type of model it is. From what I have read, the models in Kotor2 are a differant format than Kotor. Now there is a thread concerning a filter or additional program that allows you to make minor changes like those you are mentioning.

 

http://www.lucasforums.com/showthread.php?s=&threadid=147104

 

Like I said, not sure how this will help, but it may give you a place to start.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...