Darth_Tratious Posted April 17, 2005 Share Posted April 17, 2005 I was Wondering if you write a script but don't name it .nss and just go straight to naming it .ncs would it cause problems Link to comment Share on other sites More sharing options...
Jeff Posted April 17, 2005 Share Posted April 17, 2005 Although I admit I don't know why, I'm pretty sure you are required to compile the script from .nss into .ncs format. Link to comment Share on other sites More sharing options...
stoffe Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by Darth_Tratious I was Wondering if you write a script but don't name it .nss and just go straight to naming it .ncs would it cause problems NSS = NWScript Source Script NCS = NWScript Compiled Script At best, nothing would happen when you attempted to trigger the script, at worst it would crash the game, depending on how error-tolerant the game engine is. Link to comment Share on other sites More sharing options...
tk102 Posted April 17, 2005 Share Posted April 17, 2005 Yeah, that doesn't work. Short answer: NSS files are human-readable. NCS files are computer-readable. Changing the extension doesn't change the content. Edit: Stoffe beats me! Link to comment Share on other sites More sharing options...
Darth_Tratious Posted April 17, 2005 Author Share Posted April 17, 2005 ok alright thanks Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 17, 2005 Share Posted April 17, 2005 Believe me I've tried doing that, it crashes most of the time, as stoffe said. Link to comment Share on other sites More sharing options...
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