RevanA4 Posted April 19, 2005 Share Posted April 19, 2005 I've desided to try my hand at forcepower creation and need a few tips on how to go about doing it. I have a few questions for you people 1. is it possible to have bonus attacks that stack with force speed's? 2. How do i make it so a class will resive it at a certain level? 3. how do you create passive powers? 4. How can I make it so it only works for a certain class? Link to comment Share on other sites More sharing options...
stoffe Posted April 19, 2005 Share Posted April 19, 2005 Originally posted by jedigoku 2. How do i make it so a class will resive it at a certain level? There is a column for each class in spells.2da that determines at which level the power becomes available for that class. Put the level number you wish in the column for the class there. Originally posted by jedigoku 3. how do you create passive powers? You don't, they are hardcoded in the game engine, just like feats. (Well, I suppose you could add them just like any force power, but they wouldn't do anything passively. The only use they would have is if you use them somewhere else merely by checking if the player has them. A bit like the Force Persuade feats work, since they do nothing by themself but dialog scripts check if you have them.) Originally posted by jedigoku 4. How can I make it so it only works for a certain class? Only put a level value in the column for that class in spells.2da and set the columns for the other classes to -1. Then it will only become available for that class. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 19, 2005 Author Share Posted April 19, 2005 oops I worded 4 wrong I mean how do I give it only to a certain class like the inspire followers forcepowers and the like cuz I'm going to make a set for the WeaponMaster Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 19, 2005 Share Posted April 19, 2005 Originally posted by jedigoku oops I worded 4 wrong I mean how do I give it only to a certain class like the inspire followers forcepowers and the like cuz I'm going to make a set for the WeaponMaster stoffe said already: Only put a level value in the column for that class in spells.2da and set the columns for the other classes to -1. Then it will only become available for that class. Setting a value to -1 prevents that class from receiving a feat/force power w/o cheating. Link to comment Share on other sites More sharing options...
RevanA4 Posted April 19, 2005 Author Share Posted April 19, 2005 on more question can I create on source file for all the powers in the set Link to comment Share on other sites More sharing options...
RevanA4 Posted April 19, 2005 Author Share Posted April 19, 2005 Originally posted by Mono_Giganto stoffe said already: Only put a level value in the column for that class in spells.2da and set the columns for the other classes to -1. Then it will only become available for that class. Setting a value to -1 prevents that class from receiving a feat/force power w/o cheating. no no no no I mean so the class resives it automaitacally kind of like the other classes special force powers not so it is selectalbe at a certain level ya know like Weapon Master would resieve battle mastery 1 at level 1, and battke mastery 2 at 3 and so on Link to comment Share on other sites More sharing options...
Mono_Giganto Posted April 19, 2005 Share Posted April 19, 2005 Originally posted by jedigoku no no no no I mean so the class resives it automaitacally kind of like the other classes special force powers not so it is selectalbe at a certain level ya know like Weapon Master would resieve battle mastery 1 at level 1, and battke mastery 2 at 3 and so on Well in that case yuo put the number of the level in that bow instead of -1, and they receive it automatically at that level. I did this with HK to grant him things like sneak attack, precise shot, etc automatically. Link to comment Share on other sites More sharing options...
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