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door script


jadendecar

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You could try making the door target the other door using a "target2" instead of just normal "target". Target2 fires when the door reaches its closed posision, so that measn the other door would open after the first one has closed. If for some reason it fires the target right when the map loads, then try pointing it at a "target_counter" and set the count to "2". That would probably fix the problem.

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