Jump to content

Home

door script


jadendecar

Recommended Posts

Posted

You could try making the door target the other door using a "target2" instead of just normal "target". Target2 fires when the door reaches its closed posision, so that measn the other door would open after the first one has closed. If for some reason it fires the target right when the map loads, then try pointing it at a "target_counter" and set the count to "2". That would probably fix the problem.

Posted

I would assume that you could set the outer door to target the inner door like you did before, but the other way around. And then have a trigger_multiple target the outer door.

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...